The acolyte is a part of the Church, but is not a priest as he mixes a chain mail chest piece with leather armor gauntlets and leggings, attacks with a dagger, and knows no miracles. He can be found on the left side on the bottom floor of the Nexus near the Worshipper and the Disciple.
Adella is a Nun or Blood Saint of the Healing Church. She was kidnapped by the Snatchers of Yarhar'gul, the Unseen Village and brought back there to be a part of their surreptitious rituals. Adella's outward modesty hides a jealous and unstable disposition. When met in the storeroom of Yarhar'gul during the player's first trip to the village, she'll be too scared to speak to the player unless they are wearing the attire of the Healing Church.
Future Press game guide description: "The Afflicted Beggar is a scourge victim first encountered consuming the dead bodies of three Yharnamites on the Windmill Balconies in the Forbidden Woods. While he makes great effort to appear normal, in reality he is barely clinging to his humanity and will reveal his true form if you attack him three times at any point in his quest. Telling him about the Oedon Chapel will cause him to take up residence outside and begin preying upon any other refugees present there…"
Future Press game guide description: “Alfred is a member of the Executioners, an order of hunters affiliated with the Healing Church. He is on a mission to assassinate the Vileblood Queen Annalise and free the Executioners' former leader, Martyr Logarius, from eternal stewardship of the castle's seal. If you give him the Unopened Summons found in the Cainhurst throne room he will travel to the castle and finish what his master started by pummeling the queen into pulp with his Logarius' Wheel. With the remains of the queen still on him he laughs jubilantly and is seemingly unhinged. Afterwards, he will thank you for your assistance and leave Cainhurst. He is next found dead at the altar where you first met him.”
Alsanna is a child of dark, one of the abyss spawn, a confounded quintessence of Manus and his Dark Soul. Like her sisters; Nashandra, Nadalia and Elana, Alsanna is a fragment of Manus’ emotions. She represents fear. She came to the Ivory King seeking protection, and being the highest ranking, most honourable and most selfless warrior in the land, he welcomed her into Eleum Loyce.
Situated at the top of the Dragon Shrine, the Ancient Dragon is a demigod that has lived since the beginning of time. Undead seek the Ancient Dragon's guidance in hopes of breaking the Curse. It can communicate telepathically with the player.
McDonnell is located in a secret room past a courtyard filled with giants, near where Pontiff Sulyvahn can be fought. Interacting with the Archdeacon allows you to join the Aldrich Faithful Covenant. He appears dead, but if you give him 30 Human Dregs, he will resurrect and then die again immediately.
The Befuddled Villager is one of the villagers of the violated Fishing Hamlet. He wanders, apparently aimlessly, calling down curses under his breath against the Byrgenwerth scholars and their children, and their children’s children for evermore. The Byrgenwerth scholars committed a terrible sin in the Fishing Hamlet. Simon, the Harrowed will tell us that the Nightmare sprouted from the very misdeeds of the old hunters and that their forefathers sinned. We know for certain that the heads of the fishing villagers were forcibly searched for eyes as evidenced by innumerable scratches and indentations in their skulls mentioned in the Accursed Brew description. The Befuddled Villager calls the scholars “Blasphemous murderers, blood crazed fiends.” and begs for mercy for the “wizened child” amidst the curses he incites. Blasphemy is an act or offence against God or a god (in this case) or something sacred. We know that the occupants of the village worshipped Kos, and that the Great Ones are often regarded as gods in the world of Bloodborne, which implies that an offence was committed against Kos. Whether it was murdered is unclear, Kos is certainly dead by the time the player encounters its carcass, but the scholars may have murdered something else… This dialogue also points out that the scholars by this point in the timeline were “blood crazed fiends”. We know that the hunters are otherwise known as echo fiends from the Blood Dregs item description, which may mean the dialogue is a clever reference to this, but what this mainly tells us is that the scholars have already discovered blood, which places this event after the breaking open and entering of the tomb of the gods beneath Yharnam, and the discovery of a holy medium therein. The Befuddled Villager makes repeated reference to a “wizened child” and in the final cutscene voice-over will call the Orphan of Kos the “Sweet child of Kos”. If it wasn’t obvious enough, this dialogue certainly indicates the “wizened child” the villager wishes mercy for is the Orphan of Kos.
The Belfry Guards are marionettes created by the Princess of Venn and the Prince of Alken to protect their respective bells. The twin bells symbolize the bond between two lovers who could never be united. The bell keepers are their eternal guardians. To this day the forbidden love of the Prince of Alken and the Princess of Venn manipulates these marionettes, a feat that has outlasted their own kingdoms. They will stand watch, forever and ever – these determined, if ill-fated, marionettes.
Benhart is a warrior from the land of Jugo, a desertous land filled with massive corrosive ants, sorcery and "honorable fighting men". He has traveled from land to land eventually reaching Drangleic, claiming he is on a mission to perfect his swordsmanship.
Future Press game guide description: "The Bigoted Old Man lives across the street from Arianna, Woman of the Night, in the Foggy Alley of the Cathedral Ward. He's just an ordinary citizen of Yharnam, complete with the endemic suspicious streak, and wants nothing to do with you until he overhears you direct his neighbor Arianna to a place of refuge. At this point he'll challenge you to convince him that he should follow her and when he thinks you're not looking, he'll sneak off to the location opposite the one you suggest."
Biorr of the royal Twin Fangs wears full Brushwood Armor, and carries a Brushwood Shield, Heavy Crossbow, and a //Great Sword. After being rescued from the jail near the Tower Knight in Boletarian Palace, he can be found in front of the Valley of Defilement archstone in the Nexus.
Sitting in Firelink Shrine, he can upgrade your weapons as well as improve and adjust your Estus and Ash Estus Flasks. Bring him upgrade materials to improve your weapons and shields. Special, named Coals give him the ability to Infuse equipment in additional ways; he’ll be able to make them scale to different attributes, or to gain special aspects.
Vamos is a skeletal blacksmith who rarely speaks and resides in the Catacombs. He specializes in fire enchantments. Little to nothing is known about him as no other character acknowledges his existence, let alone his past. Aside from his antisocial remarks, the only information comes from his Royal Helm, which is hinted to belong to an ancient royal line. Even though he appears to wear it in the concept art, in the final game he only drops it but never actually wears it.
Brador was once a Hunter who was forced to kill his compatriot when they became a cleric beast. This act drove him mad, and he wore the beast's hide as a testimony to what he had seen. When he confronted the Healing Church with what he had learned, they gave him a special bell and ordered him to hunt down any hunter's who sought the secrets of the Church.
Cale is a traveler who likes cartography. He is navigating Drangleic with the purpose of creating a map of the continent but he seems to have actually come to Drangleic in search for a cure to the Undead curse. He lives in the mansion in Majula as a squatter. He has found a map carved in stone of what seems to be Drangleic in the mansion's basement. Part of his reasons for making a map of Drangleic is to prove that the map in the mansion is indeed of Drangleic.
Drummond was the Royal Army Captain of Drangleic. He was ordered by King Vendrick to guard the fort that is now the Forest of Fallen Giants. Drummond’s ancestors served Drangleic for generations, principally as defenders of the great fort. Their weapons and armor were heirlooms passed from grandfather to father and then from father to son. Drummond, and those before him used these old and unadorned accouterments when facing those who would threaten the great land of Drangleic. He, his father, and grandfather all fought the Giants in Drangleic.
Carhillion of the Fold is a famed sorcerer from Melfia. He spent much time honing his sorceries and trying to “perfect his art” in one of Melfia’s renowned academies. While at the Academy he taught other students in the arts of sorcery. He believes there are no shortcuts to mastery, and was likely one of the scholars frustrated at Pyromancer Glocken and his Quartz Ring replicas.
The ghost of the former Chancellor of Drangleic, one of King Vendrick's most trusted confidants. Wellager was an honorable man and a loyal servant of his Kingdom, but appears to have fallen victim to the widespread chaos left in the wake of his lord's disappearance and is not even aware of his own death. The sad state in which he is first encountered raises suspicions of foul play and leaves more questions about the plight of Drangleic than answers; yet even in death the Chancellor is cordial and hospitable towards his guests and will endeavor to make you feel welcome at the castle.
A Pyromancer, first found in a hanging cage in the Undead Settlement. Once freed, he can be found later in Firelink Shrine. There, he will gladly take you as a pupil and teach you the ways of Pyromancy.
Creighton is a mysterious, cloaked figure who is obsessed with getting revenge on Mild Mannered Pate. Although harmless when confronted, his chilling voice and questionable motives leave him with an aura of suspicion.
Saulden is a victim of the Undead Curse who traveled to Drangleic in the usual way, for the usual reasons, only to realize that the cure he sought was not so easily obtained. Saulden lost the will to continue his quest and settled down in Majula, where he spends his days wallowing in misery. He still has good advice on offer, however, and heads the Drangleic chapter of the Way of Blue, a Covenant which provides protection and guidance to Undead travelers newly arrived in the kingdom. While the bleak and desolate landscape of Majula only serves to deepen Saulden's sadness, livening up the town by bringing some new residents will raise his spirits considerably.
He sits in the Nexus in front of the Boletarian Palace archstone, and serves to introduce the player to the concept of Phantoms in the game, and to point the player to the nearby archstone. He is likely a former soldier of Boletaria, and is now the phantom of a Demon slayer trapped in the Nexus.
Cromwell wears the Judgment set, which bears the description: "Honoring an ancient goddess. Sin was said to be her domain, but the name of this goddess is long forgotten. Little is known about what purpose the mask served, only that it was worn by a person of great authority."
While most residents of the Boletarian Castle were killed, fled, or became soul-starved; the Dregling Merchant remained in hiding, venturing out stealthily to pick valuable items off the corpses of residents and warriors to trade for souls to would-be Demon slayers traveling through the castle.
Future Press game guide description: " Eileen is an assassin whose sworn duty is to dispose of other hunters that have been corrupted by their lust for blood. Like the player, she hails from outside Yharnam and is a foreigner to the region, but her presence in the city is driven by an entirely different set of motives; she makes a point of keeping a low profile and operating in the shadows, you may never meet her in the first place if you don't go out of your way to explore."
Emma, the High Priestess of Lothric Castle, is considered to be "one of Three Pillars of the king’s rule", and she served as the prince’s wet nurse [Priestess Ring], presumably after his mother’s disappearance. Rings engraved with her image are manufactured by the Church [Priestess Ring, or rather its existence].
Miralda is King Allant's executioner. She wears a hood, Binded Cross Armor, and wields a guillotine axe. She can be found by obtaining pure black or white world tendency and entering the execution grounds on the left side near the beginning of the first area of the Boletarian Palace.
A sleazy merchant who has thrived by stealing goods from the excavators as they are too concerned with mining to notice or care. He has maintained his sanity by trading those stolen items to would-be Demon slayers traveling through the mine. He knows the location of the crystal lizard nest in the mine, but will not divulge it to the player, perhaps he learned its location from a barbarian near Stonefang. Like Scirvir, he is too scared to enter the twisting tunnels below the main mine.
Future Press game guide description: "Gehrman is a kindly old man whom you'll first meet upon awakening in the Hunter's Dream. He is the workshop's founder and the very first hunter, though due to his advanced age he now serves only as an advisor; as such, he has a wealth of experience and will provide you with his wisdom and guidance throughout your exploration of Yharnam."
Future Press game guide description: "Gilbert is a foreigner to Yharnam afflicted with the Scourge who traveled to the city in search of a cure. This being the case, he sympathizes with your situation from the start and does his best to help you in spite of his worsening condition; by the time you first meet him he's already incapacitated with no hope of survival, and can only provide you with information."
Blige is a scavenger much like Patches the Hyena, searching through dead and forgotten lands for treasures buried with the dead. When the player first encounters him he has fallen for a trap laid by Patches and become locked in a jail cell in the hidden tunnel which bypasses the Vanguard in the first area of the Shrine of Towers. Once freed, he will sell the items he has acquired. Blige fills in much of the back story of the level, that it was once a shrine to men who worshiped death and storms, but was abandoned long ago.
Gwynevere is the only daughter of Lord Gwyn, making her the Princess of Sunlight (she calls herself Queen, but it's actually mistranslated from the original Japanese). She appears as a giant woman resting in her chamber in Anor Londo but it is actually an illusion, created by her brother, Gwyndolin.
Havel the Rock was once a bishop and a close friend and battlefield compatriot of Lord Gwyn's. He served on the battlefield alongside Gwyn, leading a group of men in armor carved from solid rock. These warriors wore a ring to help them use their heavy armor effectively, and to show faith in their leader. Havel is found locked in a watchtower in the Undead Burg, long hollowed.
Milibeth is a housemaid who lives with the three old Firekeepers in Things Betwixt. Milibeth cares for the elderly sisters and handles the chores and housework, a role fulfilled by many generations of her maternal ancestors before her.
Future Press game guide description: "An imposter who replaces the real Iosefka in the evening after you enter the Oedon Chapel for the first time. Though her origins and affiliations are a mystery she is a fanatical mad doctor in the classic sense - she'll initially ask you to send refugees to the clinic on the pretense of providing them with legitimate medical treatment but after sneaking in through the rear entrance accessed by way of the Forbidden Woods, you'll discover her true intentions and force her hand…"
Ingward was one of the Sealers, sorcerers who flooded New Londo to lock away the Darkwraiths and their Kings after they descended into Dark. He's currently atop the ruins of New Londo, keeping watch over the seal that keeps the Abyss from spreading.
Future Press game guide description: "Iosefka is an earnest, kindhearted doctor of the Healing Church who oversees the clinic in Central Yharnam. She cares deeply for her patients' well-being and strictly forbids you from re-entry into the facility for fear of exposing them to the scourge, but is still willing to provide you with her valuable experimental blood vials."
Jester Thomas is an adept pyromancer. He is available as a summonable character against Mytha the Baneful Queen. He will invade the player's world at the bottom of the Dragon Sanctum just before reaching the area with The Imperfect.
Kingseeker Frampt is a Primordial Serpent and a friend to the Great Lord Gwyn. Since Gwyn became the fuel for the First Flame, Frampt, as Kingseeker, is looking for a successor to prolong the Age of Fire.
Laddersmith Gilligan is a trader and thief from Volgen. He was notorious in his home town, in which Blacksmith Lenigrast also lived, for being greedy. He came to Drangleic on the run from people that were out for his life. He ended up being captured by followers of Mytha, the Baneful Queen and forced to work in Harvest Valley. He managed to escape from his imprisonment, and when the Player first encounters him in the Earthern Peak he is again hiding out.
Laurentius was a student of pyromancy in his home, the Great Swamp. He considered turning Undead to be beneficial as it prompted him to travel to Lordran where pyromancers earn a certain respect. The Crestfallen Warrior calls him an "old man" despite him looking and sounding like he is in his thirties at most.
Ringfinger Leonhardt is a masked man who is first seen at Firelink Shrine, leaning against the empty throne of Prince Lothric. He wears the Silver Mask to cover his face, which was badly burned when he was a child. Despite being born into royalty, these burns prompted Leonhard to seek Rosaria, Mother of Rebirth so that he could be reborn and healed, but even after becoming a Finger of Rosaria, he changed his mind and instead served her as a knight.
Licia is a con-artist and possibly a murderer. She may not even be a 'real' cleric, and may have stolen her gear and miracles from someone else. She sells items and miracles, most likely just to make some souls.
Future Press game guide description: "This grouchy old woman lives near the Dry Dock in Central Yharnam. Like most other Yharnamites, she distrusts outsiders and will make a show of belligerence when you first meet her, but will nevertheless ask you if you know of any safe places where she can take refuge during the coming night's hunt."
The player first encounters Rydell after he is dead, his soul form is locked in a cell on the west side of the second floor of the first area of the Tower of Latria rattling the bars and crying out in anguish. He was likely injured in battle by the arrow firing machine which guards the main path to the Fool's Idol's church as that is where his Clever Rat's Ring is found. His signature weapon, the Phosphorescent Pole, was smashed and he was imprisoned and left to die in his cell. Rydell carried a pair of matching rings. When he is near death, one grants him greater protection and the other grants him immense power.
Lucatiel is from the land of Mirrah, a place where only those who can fight are honored. She was born into the household of a peasant, and along with her brother rose to a respectable rank of knighthood. She and her brother maintained a rivalry throughout their lives, but she admits that out of all the times they fought, she never bested him once. Lucatiel and her brother distinguished themselves on the battlefield, as Mirrah is constantly beset by conflict, and were knighted into Mirrah's official order.
Magerold is treasure hunter who makes his living as a merchant on the side. He is from the land of Lanafir, the farthest land to the south. Lanafir follows a strict policy of isolationism and because of this appears to have some quite peculiar views on things. The eagle, usually a symbol of strength outside of Lanafir, is viewed as a symbol of wealth within. Also, to Lanafirians, the color blue represents knowledge. Whether or not this has ties to the Blue Sentinels or Way of Blue is unknown, but unlikely. While Lanafir is strictly isolated, it has had conflict. Blue-eyed Durgo and his brother-in-law defended their homeland of Lanafir against aggressors. Who these aggressors were is not known, but the victory appears to have been so momentous that Durgo became a hero, well known even beyond Lanafir’s borders. The monocle seems to be a common accessory in Lanafir, as we find it on both the Travelling Set and Durgo’s Hat. It may also be that those from Lanafir are familiar with the ways and uses of spices and incenses, as Magerold, the only Lanafirian we meet is the only one capable of using them.
Manscorpion Tark explains that he and Najka were created by their master, who has long since disappeared. This implies that Tark and Najka are the result of experiments, similar to the Duke's Dear Freja, possibly sharing the same creator.
Marvellous Chester is "a man of mystery lost in the past". He is a merchant, and like the Chosen Undead, he was dragged into the past by Manus, to the realm of ancient Oolacile. Little else is known about him but his weapon of choice implies that he originates from Carim.
Maughlin is a merchant in Majula, hailing from the distant western land of Volgen. He travels from land to land selling his wares. However, as a result of his failing business, he has drifted into depression.
Mephistopheles is a woman adorned in Rogue's clothes and a gold mask. She wields a parrying dagger and epee rapier. Once Yurt is dead and the player has pure black character tendency, she can be found in Yurt's old spot on the second floor of the Nexus.
Melentia is one of the original inhabitants of Drangleic. She has been around since before the war with the giants. When the war was happening, many people didn't have time to pack up their possessions, this is why she carries all of hers on her back at all times. She is a scavenger and will sell the player articles of NPCs that they have killed.
The Milfanito are beings created long ago by the Great Dead One. They have little concept of self and live only to sing. The Great Dead One taught them song, and that their singing grants comfort to those who are cursed with the Darksign (“bear death and Dark within themselves”). They have sung ever since they were taught and will sing eternally for those afflicted. When they sing the little brightbugs found in the marshlands leading to the Undead Crypt ‘dance’ or flutter about and this pacifies the Undead Lizard Men in the area. These undead have spent so long in the water that they have adapted into lizard like creatures, indicating the brightbugs can keep them entranced endlessly. These brightbugs were born from (ie. created by) the Great Dead One. The Milfanito live only to sing, and will continue singing until they can do so no longer.
Nadalia is a child of dark, one of the abyss spawn, a compounded quintessence of Manus and his Dark Soul. Like her sisters; Nashandra, Elana and Alsanna, Nadalia is a fragment of Manus’ emotions. She represents solitude and loneliness. Also like her sisters, Nadalia travelled from a foreign land in search of a King. She came to the land of the Old Iron King, but arrived too late, the King had already been killed and his castle subsumed by flame.
Old Hunter Yamamura or Yamamura, the Wanderer is a warrior from a distant land to the east of Yharnam. Yamamura pursued a beast for honorable revenge. When the beast led him to Yharnam he became a hunter of the League. Perhaps the beast he pursued was killed by League confederates. To confirm his membership of the League he was given a hat and staff. The League staff is the sign of a confederate, a directory within the hilt lists the names of fellow confederates. Members of the League brandish this staff to indicate themselves to fellow members of the League. The League is a secretive organization. Their members are only identified by this staff, indicating they were not accepted. Valtr, Master of the League makes reference to this:
Old King Doran, known in legends as the Last Hero or the Everlasting One, is the founder of Great Boletaria and resides in the royal family mausoleum below the Boletarian Palace. He is a demigod charged with protecting both the royal family and the sword Northern Regalia which is the fusion of the otherworldly swords Demonbrandt and Soulbrandt. It is unknown who forged the Northern Regalia but legends say it was left in the world at the same time as the Old One for malicious purposes.
Orbeck is a sorcerer from Vinheim. He had a great interest in sorcery but had little means, so he offered to serve as an assassin in exchange for acceptance into the Dragon Academy. He hoped to one day reinvent himself as a true sorcerer.
Known now only as Knight of the Undead Asylum, he appears there and rescues the Chosen Undead from imprisonment by dropping a corpse with the Dungeon Cell Key into the cell. He is later found dying, where he imparts to the Chosen Undead the Estus Flask and the Undead Asylum East Key. In the room he is found in, there is a hole in the ceiling, with no other way in or out of the room, which leads to the conclusion that he was likely fighting the Asylum Demon on the roof and was defeated.
Prince Ariona Allant, the son of the Old King Allant, travels under the alias "Ostrava" to avoid drawing attention to himself. He wears a full set of Fluted Armor, and wields a Rune Sword and Rune Shield. He is encountered in body form four times as the player moves through Boletarian Palace, if he is rescued each time. After each of the first three encounters, he can be found sitting on the beam between the Boletarian Palace and Valley of Defilement archstones on the bottom floor of the Nexus.
Oswald is a pardoner serving Velka, Goddess of Sin. He can absolve the player's sin for a cost. He reveals himself to the player after the defeat of the Belfry Gargoyles and the ringing of the Bell of Awakening in the Undead Parish, on the bottom floor of the bell tower. Oswald reveals little of himself and other characters never mention him. He is aware of the existence of Petrus and his treachery, but it is not clear how he knows of this, but him being a pardoner might have something to do with it.
Leeroy is a paladin of the Way of White. The first Undead of the Way of White, Leeroy was also the first pilgrim of the Undead mission to Lordran and to venture into the Catacombs. Near the bottom of the Catacombs, Leeroy can be summoned as a Phantom to assist the Chosen Undead in the fight against Pinwheel. In the Tomb of the Giants, Leeroy appears as an invading Dark Spirit in the relatively well-lit cave before Gravelord Nito, but he does not invade until the Lordvessel has been placed.
The Password Gatekeeper was a loyal servant of Provost Willem. When the students left Byrgenwerth under Laurence's leadership, Willem kept both the Password Gatekeeper and Dores back at the institute. Willem was an old man when the students left, as shown in the scene where Laurence tells Willem he is leaving, so he would have been unable to continue his research into the Cord of the Eye (the One Third Umbilical Cord). Willem therefore sent Dores and the Password Gatekeeper into the Old Labyrinths (Chalice Dungeons) below Yharnam to further his research.
Patches is a scoundrel who enjoys setting traps for unsuspecting travelers, often using their greed against them to lure them to their demise and loot their corpse. If players resist the temptation to kill Patches in revenge for trapping them, he will return to Firelink Shrine where he will act as a merchant, selling some useful items, many of which are of limited stock, as well as assorted cleric equipment, which is likely collected from earlier victims.
Patches the Hyena is a thief. He wears black leather armor and wields an Adjudicator's shield and short spear. After encountering him in the cavern of Stonefang Tunnel or behind the sorcerer's altar in the Shrine of Storms, he can then be found in front of the Tower of Latria archstone on the bottom level of the Nexus, where he sells rare items.
Future Press game guide description: "A familiar face with an unfamiliar body, Patches will make his presence known once you've entered the Forbidden Woods, from which point he will take every possible opportunity to force the Tonsil Stone upon you and lure you into the clutches of his illegitimate god, Amygdala."
Future Press game guide description: "A soulless automaton residing in the Hunter's Dream, the doll's purpose is to care for new hunters and embolden their flesh with the power of blood echoes. Due to her lack of human emotion, it can be difficult to tell what she's thinking; she isn't one for frivolous conversation, but will occasionally share profound musings when you speak to her over the course of the game. Her aloof and sometimes coy disposition tends to give the impression that she knows more than she's willing to divulge, but in reality she is quite naive and her knowledge of the world outside the dream comes only from the stories shared with her by past hunters."
Future Press game guide description: "Provost Willem is the head of Byrgenweth, an academic institute from which the Healing Church originated. He and his students pioneered research on the old blood discovered in the subterranean labyrinths beneath the city of Yharnam, aiming to advance the evolution of humankind and achieve higher planes of thought. Despite Willem's central role in the foundation of the Healing Church and particularly the Choir, their paths ultimately diverged and Byrgenweth was abandoned by all but a few loyal scholars, now, at the end of his days and barely even able to speak, he can only sit in his favorite chair and await the arrival of one who can unlock the lake's secret."
Called "The Fair Lady" by her attendant Eingyi, she is the leader of the Chaos Servant covenant. Blind, weak, and on the verge of death after swallowing the blight pus of the residents of Blighttown, she is completely immobile and was made Fire Keeper of the nearby bonfire to keep her alive. Her speech seems incoherent at first but with the Old Witch's Ring equipped, the player may talk to her normally. She mistakes the player for her sister, Chaos Witch Quelaag, as she is the only one who visits (and can talk) to her.
Quelana of Izalith is one of the seven daughters of the Witch of Izalith, currently staying in Lower Blighttown. When her mother attempted to recreate the First Flame, failure appeared in the form of what it's now known as the Chaos Flame. The flames of Chaos engulfed Izalith, killing or mutating the majority of the population into demons. Quelana was able to escape without suffering mutations, unlike her sisters (the Fair Lady and Quelaag) or her brother.
The Rat King is an ancient ruler of the underworld and the leader of the Rat King Covenant. Long ago, he struck an accord with a human chieftain; it was agreed that humans would rule the lands lapped by the sun’s rays, and the rats, all that was below. But the time came when the humans broke their word. They coveted the riches of the rat’s realm and in their greed they hunted the rats down. Tales of the Rat King’s wealth endure to this day, and we are told by Laddersmith Gilligan that if the Rat King is as rich as they say, he might have to pay him a visit. We can only imagine what the Rat King would think of such a character and his transparent greed. It is likely the rats were trying to stop the humans delving deeper into their realm, and so the human’s fought back. For this betrayal, the Rat King never forgave humankind and now sees them all as liars, schemers and cheats. But the Rat King is a noble and merciful being, he understands that honor matters more than gain, and therefore he pities the humans, for they are blind and foolish. Even though the humans broke their accord, the Rat King continued to honor it, and so he remains below ground, only seeking to defend his burrows and realm from any human who would trespass.
Future Press game guide description: "Djura is a retired hunter holed up in a tower in Old Yharnam. He is notable for having been both uncommonly kind and dreadfully foolish during his active days, a fact still reflected in his devotion to protecting the once-human beasts of the ruined district."
Rhoy the Explorer is an invader in the Grave of Saints if the Player is not a member of the Rat King Covenant and is offline. From the mentions of him in item descriptions, he was a prodigious adventurer with great presence of mind and a knack for evading traps and danger. It is likely that Rhoy was a servant of the Rat King, helping him defend his realm. He may have begun communications with the Rat King using his Ring of Whispers in a time before the King could speak the language of humans.
Rosabeth was a student of the Melfian Academy, where she studied pyromancy under Master Glocken. Pyromancy was something she was good at, but she was not satisfied with this because of her adoration for Master Carhillion of the Fold, another teacher at the Academy who taught sorcery. She once heard him giving a lecture on Drangleic, the Melfian Academies and sorcery, and became fascinated with him and his teachings. When she tried to learn sorcery she was woefully inept (probably didn't have the intelligence) and realized it was not for her.
Sage Freke is adorned in dirt-covered, Venerable Sage's robes, which look similar to Saint's robes, and he wields a catalyst in one hand and a Baby's Nail in the other. He teaches advanced magic by using Demon's Souls. Sometimes his lust for souls is greater than his desire to learn more about the Soul Arts.
Saint Adeline was a blood saint of the Healing Church, who became a patient of the Research Hall. The Healing Church nuns are chosen for their merit as vessels for blood, and groomed as Blood Saints. In the Research Hall patients would imbibe water, and listen for the howl of the sea. Brain fluid writhed inside the head, the initial makings of internal eyes. Imbibing this fluid in excess caused the patient's heads to expand to the point where it was all that they were.
Saint Urbain is a pilgrim of God and a devout believer in Miracles. He puts his faith in his Lord that prayer and worship will rid Boletaria of the Demons. He has many followers, a few of which accompany him in the Nexus. Saint Urbain is adorned in the white robes that a high-ranking priest wears when he goes on a pilgrimage. The only weapon he has is Faith and a Talisman of God. He is able to perform God's Wrath, one of the greatest miracles. The talisman he carries is likely how Urbain "speaks to God", through the talisman itself, which is supposedly a channel through which God works.
Satsuki wears shaman's armor and wields either the hilt-less katana or the Makoto if it is handed over to him by the player. He can be found at the very beginning of the level in pure black or white world tendency.
Scirvir wears chain mail chest armor, leather armor on his hands and feet, wields a short sword, and casts spells and miracles with a talisman of beasts. He can be found by taking the right fork at the start of the second area of Stonefang Tunnel and carefully dropping from ledge to ledge down the shaft in pure white world tendency.
Also known as Selen of the West, she is the sister of Garl Vinland and only appears during Pure White World Tendency or Pure Black World Tendency. She can be found in the second area of the Valley of Defilement just as the player exits the swamp water to cross over into the east half of the swamp using a walkway (by the Giant Depraved One). As soon as the player gets past the large fence which divides the swamp, drop back down into the swamp and look for the camp fire.
Shiva is the captain of a clan in the Forest Hunter covenant. He is a collector of rare weapons and is willing to sell some of his collection for a cost. He hails from the East, as does his ninja-like bodyguard who's always with him. Although his bodyguard never speaks, he's always ready to act when Shiva is in danger. He wears the Shadow Set, which is "worn by spooks from an Eastern land. Designed so as not to hinder their unique form of martial arts".
Sieglinde is the daughter of Siegmeyer of Catarina. She came to Lordran to look for her adventurous father to impart her mother's last words to him. At some point, Sieglinde was captured and imprisoned in a Golden Crystal Golem, presumably by Seath or his Channelers. She wears the same equipment as her father, the only difference being that she wields a Bastard Sword, whereas her father wields a Zweihander.
Siegmeyer is a knight from Catarina who has come to Lordran seeking adventure and excitement, though he isn't totally prepared for it, and his daughter, Sieglinde, is against it. He's often getting into trouble as he goes along but always remains optimistic that somehow the obstacle will be overcome, usually with assistance by the Chosen Undead. He typically will be seen sleeping or meditating on his current problem, determined to continue his adventure, wherever it will take him.
Snuggly is a crow who talks in a sweet but cawing sound, but she is never seen or spoken to directly. Snuggly's nest is located outside the Undead Asylum. When the nest is approached by the player, she asks for something "warm and soft". If the player leaves something in her nest, she will trade another item in exchange.
Solaire of Astora is a member of the Warriors of Sunlight covenant who appears in several areas. He is a cheerful and powerful knight who does not let the crumbling world affect his mood. He speaks of willingly becoming an Undead so that he could search for his own sun.
Twin sisters residing in the ancient forest. Though they never show themselves to humans and their true forms remain unknown, Dyna & Tillo are enamored of all things silky smooth and will cheerfully call out to passerby in hopes of adding new trinkets to their collection. In order to exchange items with them, one must drop an item in their nest.
At the highest point in the Shrine of Storms is a tree with a large bird's nest (climb the stairs near the entrance to the hidden tunnel which bypasses the Vanguard). Inside that nest is the unseen, second merchant of the level, a bird nicknamed "Sparkly" for its desire for shiny objects. Place an item she desires on the ground and the next time the player returns to the level, the item will be gone and a different item will be at the base of the tree. The most common item traded by Sparkly is white arrows, those arrows are fletched by using the feathers of the white hawks which circle Sparkly's nest and fly around other areas of the Shrine of Storms. The shaft of a white arrow is carved from gnarled wood of the trees of the Shrine of Storms, a white bow is carved from this same type of wood.
A master blacksmith who lives only for his trade. Quiet and unsociable by nature, he despises distractions to the extent that he locked himself in the Bastille to concentrate on his smithing. McDuff's long career in the fore has given him and intimate understanding of fire and brought him to the realization that the power of flame was never meant for humankind thought this wealth of experience has brought the world's fundamental truths nearly within his grasp, McDuff lacks the words to express his thoughts to others; his vast knowledge and erudite wisdom are easily misinterpreted as madness due to his antisocial disposition and obsession with fire.
Stockpile Thomas is a widower whose family was killed during the setting in of the deep fog; his wife and daughter were either slain or turned into Demons. Thomas, unwilling to dwell on the past, has made his home in the Nexus and is willing to store any and all items the player is carrying. Thomas wears leather armor and boots, which means he may have been a hunter before the scourge. He can be found on the bottom floor of the Nexus.
Wise and cynical with age, Strowen offers advice and assistance to the Undead passing through the rift to Drangleic. She is the ringleader of the mischievous trio of retired Firekeepers and is never above instigating her sisters in enjoying a good laugh at the expense of their Undead visitors.
The Embedded was once a human who realized that he could never resist the temptation of the flesh, so bound himself eternally with chains at the top of the tallest tower in Drangleic Castle. Since then he has awaited the day that somebody will find the Key to the Embedded, found on the body of the Demon of Song and plunge it into his face, thereby bringing a rhapsodic end to his fate.
The Emerald Herald's real name is Shanalotte, a name given to her by the dragons. She was created specifically to break the undead curse, but her creators failed. She aids undead in an effort to break their curse.
The player meets a coherent prisoner on the balcony of the Fool's Idol's church who promises that he will cause no trouble. The magical seal on the floor he is conjuring is remarkably similar to the paralyzing seal the False Idol casts during the boss fight. He is a liar, as soon as the Fool's Idol is defeated he will laugh and the spell he has been casting will resurrect the boss. The Royal Mistress warns of this "I know the truth, the church Goddess may die, but never for long." Kill the Liar to prevent the Fool's Idol's resurrection.
On the top floor of The Nexus is a room full of dead Monumentals. They were a vessel-race endowed only with prophetic knowledge and lacking all consequence of emotion or personal-thought. Only one is still alive; he sits cross-legged on the floor, but his body has the appearance of being made of ceramic, like he is a living statue. The Monumental is the last surviving harbinger of its kind. It seeks to aid the adventurer into lulling the Old One back to sleep. The Monumental is the last pillar that sustains the Nexus and therefore the sanity of the world.
Located in the Undead Burg, this merchant is an Undead who has a hollowed appearance, but is not fully hollow. She primarily sells moss she has grown herself behind the iron bars, as well as other useful consumables.
Located in the Undead Burg, this Undead sells items he has looted from the corpses of adventurers. He has a hollowed appearance, but is not fully hollow. He has a companion named Yulia, who may be imaginary, though it could be the name of the Female Undead Merchant
Ricard, a prince of Astora, traveled the land with the hope of completing the archetypal hero's journey. Instead, his ill-conceived journey cost him his life and he turned Undead. Undead Prince Ricard left Astora and journeyed north to Lordran. Perhaps he thought that he could become a hero in undeath and braved Sen's Fortress to reach Anor Londo. Whatever he hoped to accomplish was not meant to be, as the Chosen Undead finds him Hollow atop the fortress.
Vengarl was known as a raging, deadly warrior, not unlike a mad beast on the battlefield. He was born in Forossa, a land in the distant east. When he was born, the kingdom was already mired in prolonged conflict with its neighbours. The land was likely belligerent in nature, as it was a place where gods of war like Faraam were venerated.
Weaponsmith Ornifex is a Crow Demon “blacksmith” living in her workshop in Lower Brightstone Cove, Tseldora. The Crow Demons were likely servants of Velka who were transfigured in their devotion. There is strong evidence that the Blades of the Darkmoon grew out of this servitude to Velka. The Crow Demons carry Souvenirs of Reprisal which are blood-drained, shrunken ears, taken from the subdued guilty. We know that Velka was the goddess of sin and punishment, and her followers likely carried that out for her. In comparison to this, the Blades of the Darkmoon seem to have taken the intention of Velka’s covenant and twisted it so that punishment is only inflicted upon those who sin against the gods, instead of any who sin, gods included. It is therefore very likely that the Crow Demons are the remnants of Velka’s covenant of punishment. It would appear that, like many of the other occupants of the Painted World of Ariamis, the Crow Demons were banished there. This seems especially probable considering the fact that Velka was unpopular among the gods of Anor Londo. However, as discussed below, it may be that they chose to live there to protect Priscilla under Velka’s orders.
Beatrice is a rogue witch. She can use sorceries, but is apparently not of the Vinheim Dragon School. Judging from her catalyst's description, she's probably from a clan of witches. The flow of time in Lordran is distorted, and after helping the Chosen Undead fight the Four Kings, she tries to fight them herself and dies in the attempt. This is evidenced by her corpse appearing in the Valley of Drakes after the Four Kings are defeated.
The Worshipper is a believer and follower of the Church, but is not a member of the clergy. She wears a chain mail chest piece, attacks with a pickaxe (a keepsake of her grandfather), and knows no miracles. She can be found on the left side of the bottom floor of the Nexus near the Acoylte and the Disciple.
Xanthous King Jeremiah appears as a Dark Spirit who invades in the Painted World of Ariamis. He invades with the express purpose of killing the player, and nothing more. Jeremiah was exiled to the Painted World along with others, but it is not known why he is the "legendary exile".
A pilgrim who "failed to die as was ordained". He was once a sorcerer in Vinheim. He vows his service to the player and offers to "tease out your true strength", as he is keenly aware that those branded by the Darksign possess "something quite special". He can give you power by using your Dark Sigil.
Yuria is a mysterious character that appears after you find Yoel of Londor dead. She's a member of the Darkwraiths, with the primary goal of bringing about the Age of Dark. Her master is the primordial serpent, Darkstalker Kaathe.
Yuria is a witch that practices a dark form of Soul Arts. Yuria wears the hat of a witch, but the insect-infested clothing of one who has lived through horrific things. After being freed from the lone tower in the Boletarian Palace, she can be found in the southeast corner of the bottom floor of the Nexus.
Yurt wears the spiky, malevolent-looking Gloom Armor and wields a parrying dagger and a shotel. He can be found trapped in a cage in the Tower of Latria just before riding the elevator down into the swamp. Once freed, he will move to the second floor of the Nexus.
Aava appears to be a saber-tooth tiger. It was one of the seven beasts who served the Ivory King. Each of these beasts was given a specific task. We know of only 3 beasts that remain; Aava, Lud and Zallen. Aava’s task was the guardianship of the King’s beloved child of Dark; Alsanna. Lud and Zallen were tasked with the mercy killing of exiles. From this we know that the beasts were given a broad range of tasks, from protecting life to taking it.
Based in Farron Keep, the Abyss Watchers are a group of Undead warriors who acted in the dark, seeking out any sign of the Abyss, fighting a constant war with its abominations. They "vowed to partake of wolf blood". Slightly ironic, or possibly on purpose, as Artorias the Abysswalker's companion was Great Grey Wolf Sif.
Lord Aldia is King Vendrick's elder brother. He aided his brother in founding the kingdom of Drangleic, but he then secluded himself in his manor, searching for the secrets of life, viewing the Undead as the key to finding it. Through his experiments, Aldia sought to learn the nature of the undead curse, and to shed the yoke of fate.
Amygdala is a Great One Boss in Bloodborne, and is found in the Nightmare Frontier. It's similar to the large enemies who attempt to grab the Hunter with portals, but lighter in color, and lacks the tentacles on its head.
The Asylum Demon was created by the Bed of Chaos and ensures that only the most Undead are able to escape the Northern Undead Asylum. It is first encountered when approaching the graveyard at the Undead Asylum whereupon it jumps down from the roof of the building to attack the player.
Gargoyles were sentries created by the ancient gods of Anor Londo. Some were originally made to guard the Bell of Awakening atop the Undead Parish and to patrol the streets of Anor Londo. Since then gargoyles have appeared in many forms in all the great lands throughout history. They are known to guard castles and forts from ill fortune.
The Bell Gargoyles are the guardians of the first Bell of Awakening that is found in the tower atop the new church. The gargoyles are magically created creatures that oppose any undead who attempt to ring the bell, fighting any who attempt to cross the roof to gain access to the belltower.
The Blue Dragon first appears in Boletarian Palace, guarding some treasure in a grassy area before the bridge guarded by many soldiers. It cannot be killed here though. It will not actively attack the player, but its swinging tail deals very high physical damage.
The Ivory King was once the highest ranking knight from the land of Forossa, famed for its god of war (likely Faraam). He had a reputation for being proud, ever-merciful and for being the first to swing his sword in times of need, be it for his homeland of Forossa or his people. With his magnificent soul, he built Eleum Loyce, a place made to contain the spread of Chaos. He built a Grand Cathedral to appease the raging flame (the Old Chaos) and placed his throne on the mouth of the Old Chaos, serving as the first line of defense. Throughout his life he devoted himself to the protection of the land of Eleum Loyce.
Ceaseless Discharge is the only known son of the Witch of Izalith. He was born with sores inflamed with lava from birth, so his sisters gave him the Orange Charred Ring to ease his pain. He eventually dropped the ring, leading to the creation of the Centipede demon. When the Chaos Flame was created he was transfigured into a gigantic tentacled creature and this emphasized his already crippling physical condition such that he now constantly oozes lava. His one comfort in life is watching over the grave of one of his sisters.
The Covetous Demon was once a man whose deep affections were unrequited. The Bone Scythe indicates that he was entranced by some perversion of love by Mytha, the Baneful Queen. We know it is Mytha because the description states that he never left the Queen’s side, and we find him within the Earthern Peak along with Mytha the Baneful Queen. As an expression of desire for the Queen, this man ate excessively. Eventually, he transformed into the Covetous Demon, which only made him lonelier than before.
Priscilla is a crossbreed of a Dragon and some other being, cast into the Painted World of Ariamis because of what she was. A description of her soul explains that she is a "crossbreed bastard child and antithesis to all life".
The Dancer emerges from a portal in a stained glass window, then drops down and slowly rises with a flaming sword in her hand. This boss has silver plated armor running up and down it's body, with a veil trailing from its head. Her head and neck are covered in a draping cloth, which is held in place by a twisted crown. Hanging from this crown is a metal grate, which hides the Dancer's entire face. It's body is that of a massive, slender woman. The Dancer wields a flaming, curved blade that she uses rapidly as a swinging and thrusting weapon. She has another, similar curved blade, which is coated in ash.
The Darklurker is a being shrouded in mystery. What it actually is, is unknown, whether it be a golem, a part dragon or the remnants of something else. The Darklurker lives in the Dark Chasm of Old. It awaits one who would light the torches in the 3 fragments of the Abyss across Drangleic, and thereby agitate the Dark to action and most probably expansion.
The Firesage Demon, mutated by the Chaos, was originally the last known master of the fire sorcery arts that the Witch of Izalith and her daughters used.
It is known that, when the Chaos engulfed the Witch of Izalith and her followers, these fire sorceries were lost, and that the pyromancies were created.
When the Demon of Song developed a taste for human flesh, it was contained within the Shrine of Amana. A line of priestesses was put in place to look after the Shrine and appease the demon by sacred rituals, but they have since died off or gone hollow and over time the tradition was lost and the Demon set free. The Demon gained knowledge and learned to lure humans into its lair. It is called the Demon of Song because it sings with a sonorous voice to lure people close, so that it may devour them. Its song is that of the Milfanito. Within close proximity to its lair we find a Milfanito who appears to be hollow, and cannot sing. It may be that the Demon of Song somehow stole the voice of this Milfanito.
The Dragonriders were King Vendrick’s royal guard. Together with the king, they helped found Drangleic by crushing its former inhabitants and erecting the kingdom upon their graves. Long ago, the Dragonriders mounted wyrms and were feared on the battlefield for their unparalleled strength. The armor and weaponry they utilised demanded great skill and inhuman strength to wield. Those who aspired to join the Dragonriders were trained with their wyrms. Those who did not have the mettle to handle their training were torn apart by their wyrms, while those who survived emerged with deific strength. The weapons of the Dragonriders were imbued with magic and included a halberd, a twinblade and a bow. The halberd and bow are likely to have been used atop their wyrms as they enable long reach.
Elana is a child of dark, one of the abyss spawn, a confounded quintessence of Manus and his Dark Soul. Like her sisters; Nashandra, Nadalia and Alsanna, Elana is a fragment of Manus’ emotions. She represents wrath or anger.
The Executioner’s Chariot holds control over the Undead Purgatory. It was created only to torment and inflict merciless agony with utter impunity upon the Undead by the Old Iron King or one of his subjects. When the Chariot was created it took the form of a horrendous mad steed. This mad steed is the one controlling the chariot, though the now hollow Executioner sits atop it. The form this steed took was a window into the soul of its master, who may have been the Old Iron King. During the reign of the Old Iron King, he led his best men on hunts for the Undead in Huntman’s Copse. Those who were caught were rounded up and thrown into cells. Some were taken to the Undead Purgatory where they would be endlessly tortured. The name of the place implies that it was to cleanse them of their Undead curse. The more likely reason is that the Old Iron King did not care to try and find a cure for the unfortunate souls, though he may have been able to with his great soul.
The Flexile Sentry is a merciless creature whose purpose is purportedly to punish the Undead. By the descriptions of its deeds, it seemed to fill the role of an executioner or one that would eradicate the Undead. It did this by cramming inmates of the overflowing Lost Bastille onto a rickety ship and casting them out to the open sea.
The Fume Knight’s true name is Raime, known as a rebel or traitor to King Vendrick. Raime was an agile swordsman. He and Velstadt, the Royal Aegis were known as the left and right arms of King Vendrick. That was until their wills clashed. Raime and Velstadt fought and Raime was defeated, then deemed a traitor. After his defeat at the hands of Velstadt, Raime came to Brume Tower in search of greater strength. He found it there, but it came not from a regal father figure like King Vendrick, but from a newfound mother, like Nashandra, a child of Dark who haunted Brume Tower and gave Raime true purpose as her champion. Raime had the ability to expunge or remove Nadalia from Brume Tower, but instead he chose to live in the company of Nadalia, Bride of Ash likely because he had become infatuated with her. Raime was imbued with the power of Dark, a part of Nadalia’s soul became housed in his body and she haunted his weapons. Because of this, Raime’s soul fell to darkness. He resides at the bottom of Brume Tower, guarding the room that contains Nadalia’s original body, and the Crown of the Iron King.
The Giant Lord is the King of the Giants. Following the council of Nashandra and in an effort to subjugate the Giants, and claim their powerful souls for his own, King Vendrick crossed the northern seas, took some Giants prisoner and brought them back to his castle clapped in irons,. King Vendrick studied the souls of these captured Giants. He used them to construct golems, and gave them to his brother Lord Aldia to further his research into overcoming the curse. In retaliation for this misguided barbarism, the King of Giants crossed the seas and conquered Drangleic, bringing wrack and ruin to the entire kingdom.
Gravelord Nito, first of the Dead, is one of the four beings who found the Souls of Lords within the flame, and defeated the everlasting dragons. He acts as a god of death and disease, and is the master of the Gravelord Servant covenant.
At the dawn of the Age of Fire, Gwyn discovered a Lord Soul and thus became the Lord of Sunlight alongside three other Lords.
His Lord Soul granted him the power of the sun and lightning, and Gwyn helped defeat the Everlasting Dragons; his "mighty [lightning] bolts peeled apart their stone scales".
Lord Wornir, best known as the conqueror of Carthus, sentenced countless souls to gruesome deaths, keen to outlive them all. He brought many lords to their knees and ground their crowns to dust. Then the crowns became one, and Wolnir, the one High Lord.
The people you see as blobs in the Research Halls are mostly people who are in the progress of transitioning to emissaries so that mankind can communicate with the great-ones. They failed horribly and the Hunters and church need to atone for the sins they committed in that dark lab. Which is why it's there in the Nightmare, to forever remind them.
The Looking Glass Knight is a plate-wearing, “specular monstrosity” that awaits challengers at the end of the King’s Passage. King Vendrick's lieutenant, charged with testing the prowess of those who seek to serve in Drangleic's order of royal knights. Ever dedicated to his duty, he continues to await challengers long after Vendrick's disappearance and the kingdom's subsequent collapse. Those who fail the test are remorselessly slaughtered by this enigmatic knight whose face lies hidden behind a cold metal mask.
The Lost Sinner is a prisoner of Sinner’s Rise. Her imprisonment is self-imposed, as the exit to her cell is wide open. She eternally punishes herself for the sins of her past. She does this by remaining imprisoned, and by wearing her penal set. A mask that pushes spikes into her face, a straight-jacket with a belt that tightly cinches, or binds her waist, handcuffs that restrict the movement of her hands, and a skirt that the guilty wear in shame.
Lud and Zallen appear to be a saber-tooth tigers. They are two of the seven beasts who served the Ivory King. Each of these beasts was given a specific task. We know of only 3 beasts that remain; Aava, Lud and Zallen. Aava’s task was the guardianship of the King’s beloved child of Dark; Alsanna. Lud and Zallen were tasked with the mercy killing of exiles. From this we know that the beasts were given a broad range of tasks, from protecting life to taking it.
Lugwig was the founder of the healing church workshop and was Laurence's mentor. While Ludwig was still human he was experimented on by the healing church, the exposure to the old blood transformed him into the bestial abomination he is when the player character encounters him.
While something of a demon in appearance when encountered by the player, Manus was in fact once human. He became the Father of the Abyss when his humanity went wild, but it is not known what caused this. According to both Marvelous Chester and Hawkeye Gough, an unidentified Primordial Serpent (whether it was Kaathe or Frampt is uncertain) urged the citizens of Oolacile to delve in the dark of the Abyss, where they awoke this primordial man. Upon awakening, he raged and set to expand his domain while seeking out his precious Broken Pendant. His influence consumed the citizens of Oolacile, whose humanity went wild in turn, mutating them into ghastly creatures. Its inhabitants gone mad, Oolacile was left to fall to ruin. Nothing remains in present day to mark the passing of Oolacile, save Dusk.
The Nameless King was once a God of War, and was said to have respect only for arms and nothing else, and wielded the Sunlight Blade and Great Lightning Spear miracles. At some point, he sacrificed everything to ally himself with the Ancient Dragons, the very creatures he had once hunted. He fought beside the Stormdrake in countless battles. When the great beast fell, the king claimed his soul, as was the custom in the age of gods.
King Oceiros is the former king of Lothric. He was obsessed with “harnessing his blood for a higher purpose”, which may have been to produce an heir to the Lothric throne that would validate the Royal bloodline to some degree. To this end, he was willing to ally with the heretics of the Grand Archives. The scholars introduced Oceiros to the worship of the Paledrake, Seath the Scaleless.
The Old Dragonslayer resides within the Blue Cathedral beside Heide’s Tower of Flame. He greatly resembles Dragonslayer Ornstein who guarded the Cathedral in Anor Londo in Dark Souls 1. Why or how this almost exact replica of Ornstein ended up in Heide is not explained. It is likely that the Old Dragonslayer is a ‘reincarnation’ of Dragonslayer Ornsteins soul, which was gifted to him and the Four Knights by Gwyn. This seems most probable because:
The Old Iron King was born a lord. He may have been a lord in the land of Alken, a land known to have a strong rivalry with Venn. At some point this lowly lord with limited resources decided to wage war against the Kingdom of Venn. From the far-east came Sir Alonne, an unusual knight who decided to serve this little known and unestablished lord. Sir Alonne quickly became the lord’s most trusted knight. In obeisance to his lord’s request, Sir Alonne trained the lord’s soldiers in the martial techniques of his land and these warriors became the lord’s knights. With the help of Sir Alonne and by utilising every resource he could muster, the lord was able to wrest the now dilapidated land of Venn from its previous occupants and in doing so he crowned himself King. But in the aftermath of the war it was clear that the new King would have difficulty maintaining control of the region. He had spent everything he had in his attempt to gain control of Venn and the land was now wasted.
The original Old Monk was the husband of the queen of Latria. He left Latria for unknown reasons and returned with horrible demons in tow. This led to the fall of Latria. The monk is now nothing more than a black phantom controlled by golden robes.
Residing in The Catacombs, Pinwheel is a hovering, multi-masked necromancer who stole the power of the Gravelord and now reigns over the Catacombs. It has the ability to spawn multiple copies of itself and attacks with projectile blasts.
Tseldora is a place burdened with terrible misdeeds. Long ago it was a mining colony founded by a man named Tseldora. He mined into the side of a mountain and discovered brightstone deep under what would one day become Tseldora. This substance, which appears to be crystal or have very similar qualities, brought great personal fortune to Tseldora and allowed him to establish a town which he named after himself. The wealth of the region brought many settlers in to Tseldora. The great prosperity that came to these settlers encouraged greed in equal measure. The community was abundant in wealth, weaving themselves intricate and fanciful garments, for show, rather than defense. But, unable to find contentment in their wealth the people were ever in search of more riches (or that which they lacked).
The Red Dragon resembles a bat physiologically, with clawed feet and backward-bending legs, as well as leathery wings that span around thirty paces. It is covered in bright red scales and has a sharp beak in place of a snout; nevertheless it has a set of knife-like teeth, and can exhale a wave of hot flames on anything that offends its territorial sensibilities.
Miyazaki's interview confirms that Rom is in fact female. In the interview with Hidetaka Miyazaki found in the Official Guide, Mizayaki was asked what his favorite boss was. His answer was Rom, stating that “I really like her. There are some oddly cute aspects to her moves and modeling.”
The Royal Rat Authority is a massive Dog Rat and servant of the noble Rat King. It resides in the Doors of Pharros outside the Rat King’s chamber. Those who choose to serve the Rat King must have the courage to face the Royal Rat Authority in combat. If one defeats the Royal Rat Authority, they will gain a Rat Tail and therefore the right to serve under the Rat King.
The Royal Rat Vanguard looks very similar to his Corpse/Hunting Rat brethren, except his eyes are yellow, his mohawk fur is more pronounced and his ears are bigger. He is a loyal servant of the Rat King and judges the worthiness of those whose who seek royal audience by facing them in combat. If defeated, the winner obtains a Rat Tail and therefore the right to serve under the Rat King.
The Ruin Sentinels are creations of the jailer. They have no corporeal form, and are only an empty soul that haunts the armor. They are encountered in the Lost Bastille and Drangleic Castle, behind soul operated doors.
Najka was born of the misdeeds of an ancient being. She and Manscorpion Tark once had a master who created them both long, long ago, so long ago that nobody now remembers when they were born or where their master has gone. Both Najka and Tark were human once and betrothed to each other. They would always be found at each other’s side, but as time went on, things went awry. Najka was a frail soul, and she soon succumbed to madness. She became violent, raging uncontrollably. Eventually, she came after Tark, and they have been locked in combat ever since. Tark asks that you help him kill his betrothed. The wounds they exchange are never lethal and they are at a standstill, waiting for someone to tip the scales.
Seath is a white dragon without scales, granted the title of Duke by Lord Gwyn for his assistance in defeating the Everlasting Dragons. Seath was also given a fragment of a Lord Soul along with his dukedom.
Found in the Forbidden Woods, the Shadow of Yharnam consists of three humanoid creatures shrouded in black robes. As the fight progresses they are revealed to have been infected with the parasitic snakes that infest the woods and undergo gruesome mutations. They share a symbiotic link with the vipers, either transforming their arms to use them as whips or summoning gigantic serpents to devour victims.
Sif is the wolf companion of Sir Artorias, the Abysswalker. After Artorias passed away, Sif became the guardian of Artorias' grave in the Darkroot Garden, to prevent others from meeting the same fate as his former master.
Sinh is an ancient dragon who sleeps in the lowermost depths of Shulva. Long ago the Sunken King erected a grand city and an Eternal Sanctum in which to shelter and worship the magnificence of Sinh. The Sanctum appeared to be a solemn temple, but it was filled with devilish creatures that ensure no trespasser could cause offense. The Sunken King established an order of priestesses who sang to preserve the dragon’s deep slumber and the great dragon continued to sleep soundly. That was until honorable Sir Yorgh, leader of the Drakeblood Knights invaded Shulva and set siege to the Eternal Sanctum seeking the blood of the eternal dragon. The black armored Drakeblood Knights, who came from a land long forgotten, believed that fresh dragon blood was sacrosanct and that by obtaining it they could achieve a true understanding of life, transcending their own banal existence. These knights worshiped the blood of dragons and wore red cloth wrapped around their black armor representing the sacred blood of dragons, as well as wielding greatswords with insignia chiseled upon the hilt symbolizing dragon’s blood. In response to this invasion, the Sunken King’s sanctum knights renounced their own flesh so that they may eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights, but their efforts were in vain. While Sinh slumbered on, Sir Yorgh disturbed its rest with a single great strike of his spear. With a flash of steel Sir Yorgh’s spear pierced the dragon’s belly and drew the blood he had coveted. But Sinh was not killed, instead, unable to bear it any longer, Sinh spewed forth the poison that had long brewed within him, blanketing the city in a miasmic cloud of death. Sir Yorgh disappeared into the Eternal Sanctum, the Sunken King, defeated by Sir Yorgh, drowned in the poison and the Drakeblood Knights sunk into the Sanctum along with them. The rain of death toppled the city, and shortly after the dragon’s awakening, the towering bulwark, the Eternal Sanctum, crumbled. The knights and soldiers of the Sunken King were asphyxiated by the poison that emitted, their weapons and armor becoming corrupted and corroded by the poison. Even the line of priestesses did not escape the miasma, and their tiaras were warped by poison, perhaps transfiguring them into the monsters we encounter. With the poison exhumed, the dragon’s purity was restored. Sir Yorgh’s spear still jutted out of Sinh’s belly, but the dragon decided to return to its rest. As the Player approaches the city, Sinh is disturbed once more from his slumber and returns to his sanctum, where he awaits his next challenger.
Sir Alonne came from an eastern land and chose to serve a little-known and unestablished lord. He became the lord’s most trusted knight and helped him become the Old Iron King. Sir Alonne was a master of the quick-draw and in obeisance to his new lord, Sir Alonne trained the Old Iron King’s men in the sword.
The Old Iron King commanded the capture of all Undead, and led his best men on Undead hunts. The captured Undead were thrown into cells built in the forest that would become known as Huntman’s Copse. These unfortunate souls were tortured and killed mercilessly, and eventually reduced to skeletons. Those charged with the task of rounding up the Undead were overcome by the Curse themselves, and the march of time has eroded any difference between the captors and the captives.
The Smelter Demon is a mass of iron that has been given a soul and therefore; life. When the Old Iron King acquired the power to grant life to heaps of iron, through use of the Scorching Iron Sceptre, he molded a great array of metallic automatons. The Smelter Demons were likely created to be one of the King’s puppets.
The Stray Demon is the second boss in the Undead Asylum, but can only be fought during the return visit to the Asylum later in the game. His shape is similar to that of the Asylum Demon, but much stronger with an additional magical explosion attack.
The Taurus Demon is located on the walkway after ascending the tower with the spiral staircase in the Undead Burg. It wields a massive greataxe, and is nearly identical to the Minor Taurus Demons that appear in the Demon Ruins.
The Duke’s Dear Freja is a giant parasitic spider with two heads on opposite ends of its body. It has made its home within the remains of an ancient dragon’s body in the lowermost section of Brighstone Cove Tseldora.
The Last Giant is the sole surviving Giant of the Cardinal Tower siege. He is the beaten, broken remains of the Giant Lord who had once brought wrack and ruin to the entire kingdom of Drangleic. The Giants were eventually defeated by an unnamed hero, but alas, victory came all too late as Drangleic had already become a pile of rubble. After being felled by an unknown warrior, the Giant Lord’s remains were dragged beneath the stronghold, where he was sealed away.
The Pursuers may have been knights who were cursed. Like Paladin Leeroy, they were given a mission to atone for their sins; to hunt down and kill all other bearers of the darksign which indicates they are cursed. They may have been convinced that this would cure them of their own curse and therefore symbolically atone for their sins. What we know for sure is that the Pursuer hunts those who are Undead. It has a large quiver on its back that carries an array of weapons, presumably taken from Undead like us who were defeated.
The Rotten is an amalgamation of Undead bodies residing, and writhing, deep within the Black Gulch below the Gutter. The Rotten appears to have begun with an Undead trapped in one of the numerous iron cages found throughout Drangleic and is held together with chains. The Rotten embraces all, in his sanctuary for all things unwanted or tossed away.
The Throne Defender and Throne Watcher are a duo who reside within the Throne of Want coliseum. The Throne Defender appears to be male and has a very long white beard (not part of the helm) which indicates he has been there a very long time. The Throne Watcher appears to be female, though may be androgynous because of the item descriptions associated with the Throne Watcher calling it a “he”. This gender confusion appears to be a mistranslation on the part of the From Software team, as the items which give a specific gender in English, do not have any gender pronouns in the Japanese. The Throne Watcher also has a very feminine appearance and a women’s voice.
The twin princes are Lorian, Elder Prince and Lothric, Younger Prince. They can be found in the cathedral at the top of Lothric Castle. Lorian is a knight with a pale skin and long silver hair, clad in brass armor and armed with a flaming greatsword. He is apparently crippled and cannot stand on his legs. Lothric appears frail with thin pale arms and long fingers, he wears a black robe and uses healing powers to aid his brother.
The last king of this land, King Vendrick, as he was called… He was less of a king than you might imagine. He found the strength to rule his people, and when the Undead were born, cursed… He found more strength, to face them. But in the end, he never took the true throne. - Nashandra
Vordt, an outrider knight, keeps an eye on the main gate that leads from Lothric to the outside, and is able to teleport to new locations through the use of a portal. Outrider knights are known to eventually devolve into beasts — he is referenced by Emma, the High Priestess, as a "dog", and his movements are animal-like — and are "constantly hounded by Pontiff Sulyvahn black eyes" [Irithyll Straight Sword], possibly indicating that the knights of the boreal valley are tied in some way to some form of religious organization. Vordt is known to never be far from the Dancer of the Boreal Valley [Soul of Boreal Valley Vordt], in a way fitting of his image as a loyal dog.
A large, heavily armoured boar. First encountered in the Undead Parish, with an unprotected backside able to be backstabbed. Another two reside in the The Duke's Archives, this time with their weak point armored over.
A low-ranking demon found found patrolling Anor Londo, armed with Demon's Spears: Carved from the bones of fellow demons.
Wielded by the slim lesser Batwing demons.
The weapon of these chaos demons wandering Anor Londo are different from those of other chaos demons, and are imbued with lightning.
The Bloody Crow is one of the royal guards who protect Annalise, Queen of the Vilebloods at Cainhurst Castle. The Crow is a hunter who has presumably gone mad with bloodlust, and as a result became a target of Eileen the Crow. However, in her old age, she proved to be no match for him in combat, as the player finds her in a pool of her own blood, barely alive on the steps leading up to the entrance of the Grand Cathedral.
The weapon Bramd mentions that "its distortion is the mark of an old giant killer." Distortion could mean the carvings on the weapon, but it most likely refers to the large knick on the hammer of the weapon. The wording of the description is ambiguous. it could mean the weapon was used to kill giants and was swung so hard that it was bent. Conversely the over-sized weapon could have been forged and wielded by giants. Thus the distortion in the weapon could have happened as the giant-killer battled its user. In either case, the name of the giant-killer was likely Bramd. While Makoto refers to a giant of a distant country, the giants Bramd killed were likely from the Northernmost lands of Boletaria.
In the time before the First Demon Scourge of Boletaria, the ancient Burrowers are the ones who dug out Stonefang Tunnel, the elaborate Tunnel City below the smithing grounds, and created the Temple of the Dragon God at the base of the mine. Unlike the current Excavators (the Burrowers descendents who mine their ancestors tunnels for ore), the Burrowers were led by a King.
The references to the Child of Blood may refer to that of Annalise, Queen of the Vilebloods (Cainhurst set, Blood Dreg) and Yharnam, Pthumerian Queen (Blood Rapture). This is because in the Blood Rapture Rune it says that the Queen is the carrier of the Child of Blood, whereas in all other references it merely speaks of Annalise attempting to become a carrier of a Child of Blood.
The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the sleeping dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons. The insignia chiseled upon their sword hilt symbolizes dragon's blood. To the Drakeblood Knights, fresh dragon blood was sacrosanct. They believed that by obtaining it, they could achieve a true understanding of life, transcending their own banal existence.
The Evangelists are associated with the Cathedral of the Deep. According to the Evangelist hat, "These teachers, all women, came to enlighten the inhabitants of the Undead Settlement and sent carriers on the path of sacrifice." The Road of Sacrifices leads to the Cathedral of the Deep, where Aldrich's coffin lies. It is likely that the Evangelists exist solely for the purpose of providing human sacrifices to Aldrich through religious persuasion and torture (there are torture instruments seen on their belts).
Fat, grinning, cackling ministers of the King wear a top hat, a ruff around their neck, and a gilded tunic. Various keys and implements of torture can be spotted on their belt. They brandish a whip or a massive crescent axe and will occasionally cast fire spells.
Like Maiden Astraea and his two children, Selen and Garl, Father Vinland hailed from the Western Highlands which appears to be where the capitol city of the Church is located. It is revealed by Selen Vinland that he has recently died as she sought Garl out to pass on his last words as well as their father's ring of devout prayer. Rings of devout prayer are only given out to those of high-standing in the Church which means Father Vinland was likely a Saint (like Urbain who also has a ring) or a high-ranking cleric. The extravagant armor and weapons possessed by his children indicates either that he comes from a wealthy background or has some control over the coffers of the Church.
Oedon is a Great One without form. Interestingly, Oedon has a tomb in the game, implying it has died. The Yharnam Stone says: "The Queen lies dead, but her horrific consciousness is only asleep, and it stirs in unsettling motions." and the Isz Chalice implies the Great Ones are able to function on transcendental planes of thought. It seems possible if not likely that Oedon may have died, but continues to exist on a different plane of thought. Perhaps death simply takes the Great Ones to a different plane in the first place.
He is a friend of Sage Freke and known throughout the land as a crafter of magical items. Most of the rings which offer protection from the various dangers (such as disease, fire, and bleeding) were crafted by him. The player's light source, the augite of souls which hangs on their belt, was also crafted by Geri and will change colors depending on the type of souls in the area. It is believed that Geri's workshop is likely beyond the Deep Fog otherwise the player would not have been able to acquire the augite.
Little is known about the Giants. After the First Scourge of Boletaria ended, their elder was given an archstone. They are depicted on the archstone as humanoid with four horns protruding from their head. While the other 5 archstones are intact in the Nexus, the Giants' archstone is black and smashed indicating some great calamity must have happened there. The prologue dialogue makes no mention of this calamity but images shown during it feature knights battling 3 different types of giants ranging in size from Vanguard-sized to 500 foot tall behemoths. The Demon giants appear to grow larger in size as they absorbed the souls of more humans. It is speculated that the first battle of the Second Scourge occurred in the Northern lands (as depicted in the prologue) and when that campaign failed they attempted to stop the spread of the Deep Fog by smashing the archstone. Another possibility is that the land had been completely drained by the Deep Fog and when it had no more souls to give, the land crumbled to dust and with it the Archstone.
Located in Darkroot Garden are these massive feline creatures. They are capable of performing high speed, high knockback attacks. Easily underestimated, they are best approached with caution. They pounce, bite, and roll.
Heide Knights are mysterious knights who don't attack unless provoked. They have several arrows lodged in their bodies. The player encounters three Heide Knights throughout Drangleic, in the Forest of Fallen Giants, The Lost Bastille, and the Shrine of Winter.
Henryk is an old hunter who was once partners with Father Gascoigne, and although they were a fierce and gallant duo, their partnership led to Henryk's tragically long life. It is unclear why Henryk's life is considered tragically long, but it may be linked to his relationship to Gascoigne and Gascoigne's family. The Young Girl, Gascoigne and Viola's daughter, mentions that she loves you almost as much as her mum, dad and granddad. Her granddad is never met in the game, but considering how long Henryk has lived, and his close partnership to Gascoigne, the young girl may have considered him to be her 'granddad' whether or not he was related by blood. If this was the case it may be that Henryk's longevity was so tragic because during the events of the game he had to endure seeing his partner Gascoigne, Gascoigne's wife Viola and their young daughters be murdered or killed. Alternatively, it is perhaps more likely that Henryk's tragically long life is indeed so tragic, because the life of a hunter is a truly terrible thing to endure. Watching all those around you become beasts that you must put down, all the time knowing that it is your own fate, must certainly be a difficult thing to endure even for a short amount of time. But Henryk's life was long, and he must have seen much of this.
As Astraea, Garl Vinland, Selen Vinland, and Father Vinland (an important cleric) all hail from the Western Highlands (an area not visited by the player) it is believed to be the base of operations of the Church of Boletaria. The highest level of clerics (such as Father Vinland and Saint Urbain) serve as spiritual leaders, speak to God, pray for the safety of the holy warriors, and perform great miracles; they do not take up arms in conflict.
The Hands of God fist weapon mentions there was once a strong man who killed dragons with his bare fists. His God-like fists earned him the nickname "Legendary Big M." In the Flamelurker's chamber there is a corpse which carries two Hands of God, and it is believed to be the corpse of Big M. As Blacksmith Ed and Boldwin each carry a hand of God, they are believed to be descendents of Big M.
One of the high-ranked knights of the Church which ventured to the Valley of Defilement. It is unknown whether Risaie accompanied Astraea on her pilgrimage or if Risaie arrived after the coming of the Deep Fog when rumors spread that Astraea had become a Demon. The weapon Risaie carries is Istarelle which means "instrument of Istarel" and is likely named for Risaie's home town / kingdom. Istarelle is a short spear of hard oak covered with engravings that is one of the few Revelations from God. Its holy power protects the wielder from poison and plague. The weapon is found stuck in the ground, absent corpse, surrounded by 3 Giant Depraved Ones. It is believed Risaie was defeated and the corpse fell down into the Leechmonger chamber below.
"An ill-rumored katana mentioned in folklore, it is named for a giant in a distant country.
When its unique, long blade meets skin, it tears it apart into a wound that is said will never heal.
It is a cursed weapon that devours the wielder's life energy, but despite this, warriors continue to be drawn to this katana."
- Magic Sword Makoto
Mergo is never met in game, but is likely the child of Yharnam, Pthumerian Queen and her liaison with a Great One. Because the baby's cries can be heard during the Blood Moon, and because there is a pram in the boss room of Mergo's Wet Nurse but no child is ever seen, it may be that Mergo is the child of Formless Oedon.
Mimics take the achievement of opening a chest and turn it into a test. This first mimic in Sen's Fortress sits askew in the room, its chain uncoiled, and faintly heaves up and down as it breathes. More than that, it makes every future chest a possible threat.
Powerful mages which can move swiftly and cast spells which paralyze. They have the head of an octopus, wear fine robes, and carry a lantern and a bell (which they ring at the first sign of trouble to alert the other guards).
When New Londo was flooded to contain their corrupted knights and their kings, the citizens of New Londo also fell victim to the flood. The ghosts of the citizens now haunt the ruins of their old city, inadvertently acting as guardians, keeping any intruder from getting close to the seal that keeps the Abyss and the Darkwraiths at bay.
Located in Blighttown, it is a huge tentacled enemy hugging a wall, guarding a powerful Pyromancy spell, Power Within. The wall hugger has its mouth positioned at the end of a ramp because it is, presumably, consuming runoff from The Depths. It only attacks when approached.
These seemingly ordinary undead can transform into an abyss-corrupted monstrosity. Further confirming the Abyss as their affliction, they are known to be weak to the Farron Greatsword and Wolf Knight's Greatsword.
Since the archstone was given to a Queen in the distant past and the Queen of recent times had the authority to banish her husband from the land, it is presumed that Latria is a matriarchal society. For crimes unknown, the Queen of Latria banished her husband, the Old Monk, from Latria. His crimes are described as "depraved" leading to speculation that he was having an affair or already conducting inhuman experiments. He returned to Latria with foul Demons in tow which he used to conquer Latria, murder the Queen, and imprison her family in the dungeon. It is believed that the Queen and those locked in the dungeon are of the Yormedar royal line as many of its treasures are spread throughout Latria.
Knights with blue eyes or red eyes (red-eyed are stronger than blue-eyed knights) that are in a head-to-toe, full suit of armor. The image of the sun is engraved on their shields, chest plate, and on the face plate of their helmet. They brandish a combination of knight's sword / shield, claymore, kite shield, and / or spear.
Serpent soldiers are tall soldiers, half man, half serpent, equipped with a huge sword and a wooden shield. They either attack with their sword or try to bite the player. The serpent mage is half man, half cobra, with four arms quad-wielding spiral swords, they attack with melee and ranged lightning attacks.
Long ago, the Shadowmen, a tribe of very tall, pagans barbarians, built the Shrine of Storms on an island to worship storms and death. Though the shrine still remains, all members of the tribe either died out or abandoned the island ages ago. It was the Shadowmen's belief that by appeasing the storm beasts (and their master the mythical Storm King) through a ghastly ritual they would bring forth rain. Shadowmen who died would first be brought before the Adjudicator, the judge, to determine if they would go on to the next phase of the ritual. If the warrior was deemed unworthy, his body would be consumed by the obese creature under the control of a golden crow.
The Silver Knights protect Anor Londo. When Lord Gwyn departed to link the Fire, his knights split into two groups. The Silver Knights stayed behind in Anor Londo to defend the illusory goddess, and their shields are blessed with her divine protection.
The Sisters of Dark refers to Nashandra, Elana, Nadalia and Alsanna. These 4 sisters are fragments of Manus' soul that have coalesced and taken on new forms. Each represents a fragment of Manus' emotions. Nashandra represents greed and desire, Elana; anger and wrath, Nadalia; loneliness and Alsanna; fear and sorrow. These are all emotions that Manus must have felt. Nashandra represents his desire to reclaim the other half of his pendant and his greed for power, Elana his anger and wrath at the citizens of Oolacile who upturned his grave, Nadalia the loneliness that must have possessed him so strongly and fear, possibly about his own mortality and situation, perhaps fear for his life that caused his humanity to go wild.
There is a masked society which regularly meets in secret to discuss the Soul Arts and how to best harness souls. They embrace the Soul Industry, the trafficking of human and demon souls. Their power comes from the wealth they gain in their illicit dealings as well as their keen understanding of magic. An example of this magic power is the epee rapier each of them carry. These harmless, ceremonial blades have been imbued with an intense flame which easily scorches flesh on contact. In place of a shield they wield a dagger which is most adept at parrying the blows of their opponent.
The Gyrm are a nomadic race that once dwelt on the surface, but were driven underground by humans who considered them impure. They are a kind-natured race, but their exile has caused many of them to refuse contact with outsiders and resent those who sent them below.
Thomas and his wife and daughter were residing in or near the Boletarian Palace when the Demon scourge arrived. Thomas went mad with terror and abandoned his wife and daughter rather than fight to protect them. When he regained his senses, he found himself in the Nexus being cared for by the Maiden in Black. His wife is of unknown age, but Thomas describes his daughter as being about the same age as the Maiden in Black, if she were still alive. Since the Maiden in Black has the outward appearance of late teens / early twenties and Stockpile Thomas describes his daughter as "young," it is possible quite a deal of time as passed between the Boletarian Palace falling and the player arriving in the Nexus.
Vallarfax, the younger of the two, and Biorr were brothers known as the Royal Twin Fangs. They were both members of King Allant's round table of knights when the Demon scourge came to the Boletaria Palace. Unlike his brother Biorr who had only mastered the sword, Vallarfax was skilled in combat and possessed a brilliant mind, "sharper than most scholars." The placement of Vallarfax's ring of great strength would indicate he was defeated at the Blue and Red Dragon's roost in the first level of the Boletaria Palace. The unique purple flame shield found near the ring in the dragon's nest may have also been wielded by Vallarfax. Unlike Biorr who was merely imprisoned, Vallarfax was likely put to death, presumably by Executioner Miralda, and his body dumped down her tower; where a set of brushwood armor is found. Another reason why many believe Vallarfax is dead is Biorr speaks of his brother not in present tense, but past tense ("he WAS a brave and mighty knight," and his mind "WAS sharper than most scholars").
Viola is the wife of Father Gascoigne and mother of the Young Girl and Older Sister characters. Viola went out searching for Gascoigne after he never came back from a hunt, but she didn't take the Tiny Music Box with her. Because of this it is very likely that Gascoigne did not recognise her, and killed her just like he tries to kill the player. Her body can be found on the roof of a building near the Tomb of Oedon, as if she had been smashed through the metal fencing.
One of the high-ranked knights of the Church which ventured to the Valley of Defilement. It is unknown whether Vito accompanied Astraea on her pilgrimage or if Vito arrived after the coming of the Deep Fog when rumors spread that Astraea had become a Demon. The epithet "Moonlight Knight" comes from the large sword of moonlight, a transparent blue crystal sword, one of the few Revelations from God, which Vito wielded in battle. Vito's weapon is found deep inside the Giant Slug's nest in the Valley of Defilement. Next to the nest is a corpse with a legendary hero's soul, this is believed to be the corpse of Vito. Also nearby is a giant slug which has swallowed a set of dull gold armor, leading to speculation that Vito may have been a female knight like Selen Vinland.
All we know about the Witch in the Sky is the single line "one of Lord Rydell's most storied exploits is his theft of this weapon from the witch in the sky" and that she was the previous owner of the phosphorescent pole. One theory is the Maiden in Black is the Witch in the Sky as the Nexus floats in the air, it is adorned with many statues of robed women and women carrying a polearm, and the Maiden in Black states she has "always been here" in the Nexus. The pole she uses to light the candle also is quite similar in shape to the phosphorescent pole.
After fighting Celestial Emissary in Upper Cathedral Ward, you can break through the large window and drop down to a walkway leading to an elevator that leads to the confrontation with Ebrietas. The alter behind her can be used to revive Annalise by using the Queenly Flesh.
When the dragons of the Age of Ancients were defeated, the winners of the war, calling themselves gods, founded and constructed a prosperous land: Lordran. Anor Londo, as Lordran's capital city, became legendary with the passage of time; an unreachable city of the gods. It was built by Lord Gwyn at the dawn of the Age of Fire, and served as his throne, surrounded by other gods, his brave knights, and his army of Silver Knights.
The legendary city of the gods has been taken over by Aldrich, Devourer of Gods. Once radiant with sunlight, it is now entirely dark due to the absence of Dark Sun Gwyndolin. The main cathedral is overrun with Deacons of the Deep, slime creatures, and a rare, spider-like Deep Accursed which hides on the ceiling near the golden double doors. The rest of Anor Londo as seen in Dark Souls I is inaccessible due to collapsed debris which blocks the stairwell. The body of the Giant Blacksmith can be found slumped over his old anvil and holding the Giant's Coal.
Combat arena with an upper waiting area. Depending on the type of combat selected in the Battle of Stoicism Gazebo, the upper waiting area contains up to four trap doors. When the appropriate number of combatants become available, they are caged momentarily before being dropped into the arena to fight.
A town that developed on the outskirts of the Demon Ruins/Lost Izalith whose inhabitants became infected by the Blight Pus. It is likely that many of the people here became servants of Quelaag and her fair sister.
The eccentric Lord Tseldora, known for his fascination with spiders, built a town and a personal fortune by mining brightstone. Supposedly, the duke himself, an eccentric soul fascinated with spiders, went on to take a form that was far from human. The design of Tseldora clothing recalls the area's glory days, the peak of the brightstone boom. Tseldora flourished with the discovery of brightstone, deep under the settlement. But with this prosperity came greed in equal measure, and the people were ever in search of that which they lacked. The brightstone that brought prosperity to Tseldora served to stoke the flames of its peoples' desires, eventually leading to its ruin. Those bewitching, brilliantly gleaming stones are said to be fragments of a being that one roamed the entrails of the earth.
A series of ashen towers, with a primary tower containing a giant clockwork contraption. Long ago, the tower used to produce a seemingly endless supply of iron. When the Old Iron King wrested this dilapidated region from kingdom of Venn, the act required all the resources the enfeebled lord could muster. But with the discovery of this iron-producing miracle, he was reborn as a powerful leader. The King used it to create iron soldiers and an iron castle. Legend has it he even tried his hand at forging a dragon out of iron.
Byrgenwerth is a former building for higher education. It is accessible after fighting the Shadow of Yharnam, and lies on the shore of Moonside Lake. Master Willem sits comatose on a balcony overseeing the lake.
Now known as Forsaken Cainhurst Castle, it is a giant castle covered in ice. The noble family that once lived there disappeared without a trace. Its grand stature is visible from afar, even through the thick fog of the lake.
Carthus was once a violent land filled with pyromancers. The warriors that existed there were considered to be very powerful and used curved weaponry. The Carthus swordsmen were very pragmatic, and unlike “noble” knights, they attached all glory to victory. There was no “dishonorable” path to victory, after all, the dead kept no honor.
Positioned next to Heide's Tower of Flame, the cathedral is one of the few structures to have survived whatever cataclysmic event submerged the surrounding area and the subsequent centuries of erosion by the wind and waves.
Central Yharnam is an upper-class district located in the center of the city, an area characterized by bridges and large streets. Central Yharnam is separated from the rest of the city by a cliff. An ancient cathedral is located in the area. The district is also home to a medical association that oversees the use of the "curative blood".
Deep underneath Yharnam exists ruins thought to be an ancient resting place for something other than humans. It is rumored that these ruins change their shape depending upon the hunter. Guarding these ruins are ancient guard dogs, beings with stone-like skin and covered in flames.
The Demon Ruins were, before the Chaos scarred the city, most probably, the outskirts of Izalith, home to the famous Witch of Izalith. When the Chaos imploded in the kiln of the city, this area was severely damaged by it, leaving only ruins and mutating the population into chaos demons.
A watery passage through a mountain, connecting the Shaded Woods and Brightstone Cove Tseldora. It is the primary home of the Gyrm, a warrior race who make use of adapted weapons, armor, and immense strength. Additionally, the Rat King resides here and has domain over part of this area.
Situated among the clouds in the highest reaches of Drangleic. The surrounding spires of rock are a nesting ground for wyverns and dragons. A series of precarious rope bridges leads the way to the Dragon Shrine. Try not to break too many eggs, as that will anger a Guardian Dragon who will swoop down to knock you off the final bridge.
A great and ancient shrine in the clouds, only accessible by the Dragon Aerie. The shrine itself is home to the Ancient Dragon, a dragon so old that it was alive before the dawn of time. Its power has grown to godlike proportions and it resides in the Dragon Shrine as a deity. The few Undead who survive their journeys long enough to meet it, seek its counsel in their quest for a cure. The Ancient Dragon willingly obliges its supplicants and harbors no ill intent toward visitors who show proper respect. It will even gift you with the Ashen Mist Heart, which "allows one to delve into the memories of the withered". Provoking the Dragon's wrath however, will result in swift and unimaginably fierce retribution.
Dragon's Rest is the bottom floor of the Dragon's Sanctum. It is a small area accessed after defeating Elana, the Squalid Queen. Upon defeat, the wall in the back of the room opens to a tunnel leading down to a bonfire and Fog Door. Inside sleeps Sinh, the area's final boss. The area itself is a damp cave which opens high above. In the center is a square shrine surrounded by obelisks. Around the cavern are destructible stalagmites and numerous stalactites hang from the ceiling.
The Sunken King erected the Eternal Sanctum to shelter Sinh the Dragon. The Sanctum appears to be a solemn temple, but it is filled with devilish creatures that ensure no trespasser shall cause offense. It was home to a race that discovered a dragon, worshipped its magnificence,
and perished by its side.
Deep within the Earthen Peak lives the Baneful Queen, but the path to face her is fraught with peril. Puppet assassins, captive sorceresses, and the ever-present poison are just the beginning of your worries here. The giant, wooden blades of the windmill are ever-turning, and they fuel a clockwork pumping device that extracts the poison of the mines and delivers it to the Queen.
The old Chaos, which is sheltered in Eleum Loyce, still hungers. This cursed land is now barren. It gave birth to atrocities, and the people fled in fear. Then the Ivory King came. With his soul, he built Eleum Loyce and contained the spread of Chaos, but the king gave his soul to sate the Chaos. Thus, the King was drained of vigor, and plunged into the Chaos's heart. At that point, Eleum Loyce was frozen in time. Many of Eleum Loyce's faithful knights followed their Lord into the Chaos. But none of them returned. The King's dutiful subjects waited patiently for His homecoming. But it was too long a wait to bear. The knights of Eleum Loyce await a new leader. One who will guide them into Chaos.
A network of corridors weave throughout the structure. The upper floor hosts a huge empty throne that overlooks the bonfire below, which can be lit with the Coiled Sword. Behind the fire is a small set of steps leading to an altar.
In the middle of this forest lies a rundown fort that was severely damaged during the war with the Giants. The soldiers tasked with defending this fort succumbed to the curse of the undead and hollowed long ago, but they remain a threat to any who would seek to uncover the fortes secrets. And the undead that protect this fort are not the only threat…
The fallen kingdom of Forossa occupied a land in the distant east. The kingdom worshiped and venerated the gods of war and, likely because of this, was constantly embroiled in war. Like Mirrah (a land also to the east), the predominant population of Forossa seem to have been involved in combat or the military in some capacity. There were many knights in Forossa, some more notable than others, and these knights were led into battle by sages called Northwarders. Northwarders were considered oracles of the war gods, and it is likely they held considerable sway over the decisions of the Forossan army. The knights themselves were trained and tested in the extreme. Heavy iron weaponry was constructed to test the strength of the knights in training, and the story of Vengarl lifting and using these weapons as if they were wooden playthings is still spoken of today. The kingdom was also home to the Lion Knights, fierce worshipers of the war god Faraam who used nimble two handed swordplay in combat. These unique and talented warriors had their legacy cut short with the fall of Forossa.
A great, white expanse accessible via Frozen Eleum Loyce. To access the area, you need the Garrison Ward Key to unlock the Expulsion Chamber bonfire in Frozen Eleum Loyce. From there, you can enter a coffin to be used as a sleigh. You cannot return to Eleum Loyce except by dying, warping out, or killing the boss.
The grand cathedral of Eleum Loyce was built by the Ivory King in an attempt to appease the raging Chaos that brewed deep below the land. Within, Alsanna the oracle prayed in silent vigilance, but their effort was in vain. After the Ivory King departed Eleum Loyce, he left everything to Alsanna.
The Grave of Saints is a tomb located halfway down the deep pit in Majula. At one point, it may have served as a resting place for Drangleic's holymen, but has since been overrun by rats. The Grave is one of the Rat King's domains and, as such, trespassers will be summoned to the worlds of his subjects to be dealt with.
The name "Harvest Valley" might make you think of large fields of nice healthy grains, but nothing could be farther from the truth. There are huge spreads of poison stretching out from the large windmill at Earthen Peak. The workers here seem to be "harvesting" ores. Do they still serve the Old Iron King, or is there a new master?
‘Heide’ existed where Drangleic does today on the western coastline. Whether Heide refers to a kingdom or was just a name for the land is not clear, for no records date back far enough to tell. All that is known is that the Way of Blue has its origins in Heide, and that Heide was later subsumed by the sea.
These are the remnants of a lost civilization which sank into the sea so long ago that nobody remembers whether Heide was the name of the kingdom or was simply what the continent was called in those days. The Way of Blue was founded in ancient Heide and is still headquartered in the Cathedral of Blue. It is possible that the nearby Cathedral was built for worshiping Flame God Flann, which also explains why this area is called the Tower of Flame.
Hemwick Charnel Lane is one of several districts in Yharnam. Ever since the outbreak started, the number of graves at Hemwick Cemetery has significantly increased,. The area seems to have been locked to prevent the Scourge of sickening the area, as the entrance to the Channel is protected by Huntsmen and dogs, in order to prevent any beast from traversing the gate.
The Undead have been persecuted, hunted, and imprisoned throughout the ages. This forest was home to the Undead hunts during the reign of the Old Iron King. There's little difference between the guards and their prisoners now, though. Though the King sent his best soldiers to oversee the Hunts, their memories were lost to the Undead Curse.
Iosefka's Clinic is where the Hunter wakes up at the beginning of the game. The clinic appears to be abandoned and a door is locked at one end of the room. After entering the Hunter's Dream, or dying for the first time, Iosefka will also lock the door to the room where the Hunter woke up. She will speak to the Hunter if the door is approached. Iosefka's Clinic can also be accessed through a back entrance, indirectly connected to the Forbidden Woods.
High above the Earthen Peak lies the remnants of a once mighty castle. This keep was made out of iron, and it was so immensely heavy that it actually sank into the ground. This may just be a rumor, but there's no denying its sunken nature. Perhaps the real cause for this magnificent fortress's downfall was something more.
The desert land of Jugo is found in the far-east. The kingdom is likely bordered by Mirrah and perhaps stands on the same ground that Forossa did, as both are described as being in the distant east. It is a kingdom of “honorable fighting men” according to Benhart of Jugo. The Kingdom is notable for its founder, Aurous, its giant anthills created by corrosive ants that line the horizon, the Desert Sorceresses and Benhart.
After returning all the Lords of Cinder to their thrones in Firelink Shrine, the Fire Keeper invokes their souls to be surrendered to you. Then upon kneeling at the bonfire with the coiled sword, you are transported back in time to Lordran, the site of the first Linking of the Fire.
Lanafir is the farthest land to the south that follows a strict edict of isolationism, likely bordered by Melfia to the north (though still south of Drangleic). The rare travellers from Lanafir are always a little odd. In Lanafir the eagle is a symbol of wealth, whereas it is normally a symbol of strength elsewhere and the color blue represents knowledge. It is interesting then that the most famous hero of Lanafir, well known even beyond its domain, is Blue-eyed Durgo. Durgo wore a monocled hat and along with his brother-in-law, he defended Lanafir from aggressors. It may be that these events were the founding of Lanafir as it is today for in them we see the root of two cultural trends. First is the aforementioned focus on the fact that Durgo had blue eyes. It may be that these eyes were so notable because Durgo became synonymous with knowledge. As well as this, Durgo’s hat is described as monocled, which we can see is a feature of the traveling merchants of the land.
Former lecture building, probably a part of Byrgenwerth. The halls are still full of former scholars, now demented. Today, the two-story building is adrift in the nightmare, but once it was a place of reflection, where scholars learned of history and archaeology. Perhaps it still is, as the students in the lecture theatre appear to await the return of their professor.
Lindelt is a land with an unspecified whereabouts in game. It is possible that it used to exist in the same place as Drangleic does today because of the whereabouts of places like Shulva (where Lindelt originated from) and the Shrine of Amana (which has many Lindelt clerics), but this is unlikely due to Licia’s dialogue stating she must fight the urge to go back home and item descriptions that explain how Lindelt ascetics are sent to distant lands for proselytizing and self-training, which would explain at least the pretext of Licia’s presence in Drangleic.
Izalith was once a city constructed in the undergrounds of Lordran, in what seems to be a natural cave system. It is important to say that it also seems to be directly below an archtree. The dravidian theme of the city is unique in Lordran, as were the flame sorceries that the Witches of Izalith dominated and probably imparted there. Izalith is only accesible through Demon Ruins, which were probably the outskirts of the city.
Majula is a tiny settlement on the Northern coast of Drangleic, nestled atop the rugged cliffs between the Forest of Fallen Giants and Heide's Tower of Flame. This barren crossroads is the first stop of all Undead passing through the rift from outside.
Melfia is a land to the south where sorcery and pyromancy thrive, primarily known for the Melfian Magic Academy (or Academies). Melfia’s origins can be traced to Drangleic. A king of Drangleic (before it was known by that name) imprisoned his citizens and cast them out to sea where they eventually made land to the south. It is likely this king was ‘Alvis’, of Olaphis, as there are certain parallels we can draw. The king was said to be wracked with fear and suspicion. Straid will tell you that during Alvis’ reign anybody found undesirable, cursed or no was seized and impounded at the Bastille. They even turned the great Straid to stone! We know that during the king’s reign sorcerers in particular suffered dreadful persecution and that Straid of Olaphis was turned to stone out of fear of his power.
A great undead city that once held a thriving culture. When the Four Kings that ruled it fell to the Abyss and their knights were corrupted, the city was flooded by Ingward and two other healers to contain the threat of the Darkwraiths, despite the massive loss of life.
Beyond the ruins of Heide on the northern coast, an isolated cove lies within the shelter of a dark cavern worn into the cliffs by the relentless ocean. Situated along this hidden inlet is No-Man's Wharf, a former naval base constructed by a past kingdom and re-purposed as a prison port during Vendrick's reign. The previous king had used No-Man's Wharf as a staging point for maritime campaigns against the Varangians, a vicious seafaring race hailing from the unexplored continent beyond the Northern ocean. The bloodshed ultimately ended in the Varangians' subjugation and the victorious king set them to task in the Wharf as slave laborers, a plight they continued to suffer even after Vendrick's ascension to the throne.
Old Yharnam is an abandoned district located in the valleys of Yharnam. Since the town was set to flame long ago, most buildings are in a decaying state. The town is currently inhabited by dangerous creatures who have placed several hanging corpses on the buildings as a warning to those who dare to enter this forsaken town.
The Painted World of Ariamis, as the name suggests, was created by Ariamis and is located within a painting, accessible from a cathedral in Anor Londo. It is a cold, snowy world with an old structure high atop a mountain and surrounded by cliffs. It was created to house the things that the Gods of Anor Londo feared.
The Road of Sacrifices leads from the Undead Settlement to the Cathedral of the Deep, where Aldrich, Devourer of Gods once resided. The path is known as the Road of Sacrifices because residents of the Undead Settlement were led to the Cathedral of the Deep to be devoured by Aldrich.
A mist-shrouded forest connecting the village of Majula to several other important locations including the Shrine of Winter and Aldia's Keep. The Woods occupy an ancient territory where great misdeeds were once committed; the remnants of this dark history can be seen among the crumbling ruins and unnaturally thick fog.
A large, open, flooded area located beneath a tangled roof of enormous roots. To reach the Undead Crypt, one must travel through the Shrine of Amana. The shrine has a comforting atmosphere, likely to ease the souls of Undead traveling to the crypt, though the Archdrake followers who oversee the shrine present a threat to invaders.
The Shrine of Winter serves as a gateway between the Shaded Woods and Drangleic Castle. It is found in the by taking the western path at the Ruined Fork Road bonfire. Access to the Shrine is initially blocked by a door that demands a vast number of souls to open. Only those who have proven their worth may proceed through the Shrine to the foreboding mountaintop.
The inhabitants of Shulva were a race that discovered a dragon and worshiped its magnificence. The Sunken King erected the Eternal Sanctum below the earth to worship and shelter the great dragon Sinh, which slept soundly. It is said that the priestesses sang to preserve the dragon's deep slumber, but one wonders if a single phrase of their song ever reached the dragon's ears. The Sanctum is a magnificent city and appears to be a solemn temple, but it is filled with devilish creatures that ensure no trespasser shall cause offense.
The heart of the prison lies far below the Servant's Quarter of the Lost Bastille. It is hidden from the sight and memories of the world. Through the years, the ocean has gradually encroached upon the corridors of the Rise, but its inhuman residents don't seem to mind at all. Here you will find the most wicked Sinner of all - one for which a thousand years of atonement would not be enogh.
Stonefang Tunnel was an excavation site under the control of King Allant. The miners who devoted their lives to the soldiers of Boletaria remained stubborn in their fruitless efforts to support the king, and rather than attempt to flee when the fog approached, they remained behind. Now devoid of sentience and soul, they mindlessly continue to chisel away at the tunnels. The caves create a maze-like system beneath the excavation ground worthy of its name “The Tunnel City.” Rumors of the tunnels sitting on the shrine of an ancient dragon are abound; the ancestors of the excavators were said to have worshipped and revered the dragon as a god. At its core sits a temple devoted to a fire demon whose flames are said to be the very essence from which blacksmithing was begun.
Deep within the earth beneath Majula lies an anarchic settlement of filth and chaos built by the forsaken souls cast into The Pit. This lightless hell is the resting place of all that the kingdoms of ages past wished to forget, echoing with the bitterness and despair of those who were thrown away. Deeper still, a dim bioluminescence radiates ominously from the mouth of a cavern avoided even by most inhabitants of The Gutter… Black Gulch.
Amidst the realm of reality and death exists a place known as the Nexus. It is a hidden temple that "binds together the northern land of Boletaria." It is the central hub for the souls whom traverse the ethereal worlds hoping to reclaim their bodies.
The Northern Lands were once home to the race of mighty giants. They lived in relative peace with the rest of Boletaria, until the thick, colorless fog swept in and blanketed their domain. The Northern Lands were the first to succumb to the spread of Demons, and in an effort to contain the madness, Boletaria sent hundreds of thousands of its finest knights to the great kingdom to fend off the threat. The effort was for naught, and the Archstone connecting to this land was later destroyed as a last-ditch attempt to contain the chaos. It did not succeed.
Connected to the Grand Cathedral is a fiery pit, with a web of roots hanging overhead. The Old Chaos is home to an "Ancient Flame". This is likely the First Flame itself, or at least some incarnation of it.
In the center of Majula yawns a gaping hole in the ground, incongruous against the desolate backdrop of crumbling buildings and coastal cliffs. Past kingdoms once disposed of their failed experiments and unwanted souls here, banishing them from the surface world and casting them into the lightless depths to be forgotten. Today, the Pit is used merely as a garbage receptacle into which junk, corpses, and various other farms of waste are dumped. Nevertheless, this grim and ever-present remnant of Majula's dark history remains permeated with an air of sorrow and foreboding. Though nobody in the village knows precisely where the ominous shaft leads or what lurks beneath it in the bowels of the earth, rumors persist of an ancient crypt housing the remains of forgotten saints and a Rat King who presides over this subterranean domain.
A small dimensional rift that exists between Drangleic and the outside world, this seemingly peaceful limbo serves as a gateway between the two realms. It lies deep within a shadowy cavern and transverses an ancient forest rising from a subterranean lake. Three former Firekeepers reside here with their caretaker, offering guidance to the Undead who pass through on their quest to break the curse. The forest serves as a proving ground for visitors and hides a great many secrets for those willing to seek them out, but beware - while the main road is relatively safe, straying from the beaten path can lead to a terrifying end before your journey has even begun…
The town developed around the Undead Parish became home to the many humans in Lordran. Sadly it was reduced to ruins after the onset of the Undead curse arrived. There are two main areas; Upper Undead Burg and Lower Undead Burg. The upper Burg seems to have once been the nicer part of town, but now shows marks of revolts, urban fights and death, while is also home to a drake and the Taurus Demon. The tight corridors of the lower Burg have not improved with time; it has been a refuge for thieves and other criminals before and now the Capra Demon has taken up residence.
This expansive crypt lies below the Shrine of Amana and is a place of rest for the living. Overseen by Agdayne and the other Grave Wardens, it is open to all visitors provided they show peoper reverence. The Crypt's custodians treat every one of its occupants with the same care and take its security equally seriously. Among other things, carrying torches or utilizing magical light sources in certain areas of the Crypt is considered a desecration and will incur the Warden's swift retribution.
The Undead Parish might have been once built by the followers of the Way of White. It is found in the religious district of the Undead Burg, and it was probably once an active center of worship for the Undead. This holy ground also houses one of the two Bells of Awakening.
The dangling corpses and cages full of bones suggest this area is about more than just the local populace going hollow. Morticians made a living burying corpses, and wore simple worker's clothes for the dissection and burial of undead, though the ceremonial significance of such work is long forgotten. Charcoal Pine Resin was used in the Undead Settlement to preserve Undead bodies after dissection.
Once the holding of the Choir, the highest-ranking members of the Healing Church, Upper Cathedral Ward now lies dark. It has now been overrun by the very same beasts that plague the rest of Yharnam below, though a scant few Church Servants still remain. Locked away from all the world, some of the Church's greatest secrets are waiting to be discovered.
Volgen is a land to the west of Drangleic. It is a lively place, famous for its merchants. There are great, bustling cities vibrant with trade. It is said to be very competitive, and bribery is a necessity to get anywhere.
To the right of the Grand Cathedral and down the hill, there is a door beneath a lesser Amygdala, and beyond is Yahar'gul, the Unseen Village. Within the village, the entire population of Yahar'gul appears to have been killed in the process of a ritual performed by the School of Mensis, with many corpses melded with the walls or cowering in isolated corners. It is possible the ritual that killed them was responsible for summoning The One Reborn, which now resides in the chapel.