Saw Hunter Badge
Badge crafted long ago at the Workshop.
Attests to one's prowess as a hunter of beasts.
The Workshop is gone, and no group recognizes this meaningless badge,
except for the messengers in the bath, who understand its profundity.
Certain things can only be entrusted with a hunter in possession of this badge,
or so they believe.
Old Hunter Badge
This hunter's badge, crafted in Gehrman's time, has no
practical purpose, except perhaps to assist in romanticising
about the past.
The badge was a special privilege for the hunters of the past,
and should not be dishonoured.
It should be left in peace, unless one is truly prepared to
assume the will of those gone before.
Blade of Mercy
A special trick weapon passed down among hunters of hunters.
One of the oldest weapons of the workshop.
Splits into two when activated.
The weapon's warped blades are forged with siderite, a rare mineral of the heavens.
Most effective swift attacks, such as after a quick-stepping.
Burial Blade
Trick weapon wielded by Gehrman, the first hunter.
A masterpiece that defined the entire array of weapons crafted at the workshop.
It's blade is forged with siderite, said to have fallen from the heavens.
Gehrman surely saw the hunt as a dirge of farewell,
wishing only that his prey might rest in peace,
never again to awaken to another harrowing nightmare.
Blood Stone Shard
A solid shard that forms in coldblood.
After death, some substances crystallise, but most simply
harden and form blood stones.
At the workshop, these blood stones are embedded in
weapons to fortify them.
Molotov Cocktail
Explodes in raging flames when thrown against an object.
One of the oldest hunter tools available in the workshop.
Since the tragedy that struck Old Yharnam, fire has become
a staple in beast hunts, and is thought to cleanse impurity.
Certain types of beasts have an abnormal fear of flame.
Hunter Blunderbuss
A blunderbuss created at the workshop for the hunters' line
of work.
Hunter firearms are specially crafted to employ
Quicksilver Bullets fused with the wielder's own blood,
boosting damage against beasts.
The impact of this highly effective weapon counters beasts'
swift movements, and its wide spread is nigh-on guaranteed
to hit the mark.
Hunter Pistol
Pistol made at the workshop, for hunters stalking beasts.
Hunter firearms are specially crafted to employ
Quicksilver Bullets fused with the wielder's own blood,
boosting damage against beasts.
The pistol is a quicker draw than the blunderbluss,
allowing for speedier responses to attacks
Rune Workshop Tool
Runesmith Caryll, student of Byrgenwerth, transcribed the
inhuman utterings of the Great Ones into what are now
called Caryll Runes.
The hunter Who retrieves this workshop tool can etch Caryll
Runes into the mind to attain their wondrous strength.
Provost Willem would have been proud of Caryll's runes, as
they do not rely upon blood in any measure.
Workshop Haze Extractor
A misplaced workshop tool from the Hunter's Dream.
The hunter who retrieves this can extract arcane haze from
ritual materials.
But alas, spent material is lost.
Hunter Hat
One of the standard articles of hunter attire fashioned at the
workshop.
A fine piece of hunter attire that provides stable defense to
anyone facing Yharnam's beastly threat.
Recognized by its withered feathers, this cap is fashioned
after one of the old hunters.
Hunter Garb
One of the standard articles of hunter attire fashioned at the
workshop, accompanied with a short cape to wipe away
blood.
A fine piece of hunter attire that provides stable defense to
anyone facing Yharnam's beastly threat.
Allows one to stalk beasts unannounced, by cover of night.
Gehrman's Hunter Cap
Hunter attire of Gehrman, the first hunter.
Created before the workshop existed by making adjustments
to everyday clothing, and later became the basis for all
hunter's garb.
The hunter's emphasis on engaging beasts with speed, and
therefore of selecting lightweight attire, no doubt traces back
to Gehrman's own combat style.
Charred Hunter Garb
One of the staple articles of hunter attire, fashioned at the
workshop.
A product of the scourge of the beast that once plagued Old
Yharnam and culminated in the town's fiery cleansing.
The cape's dampness makes it highly resistant to fire.
Wearers of this attire hunted down victims of the scourge
who survived the raging flames and stench of singed blood.
Gehrman, the First Hunter's dialogue:
"This was once a safe haven for hunters.
A workshop where hunters used blood to enhance their weapons and flesh.
We don't have as many tools as we once did, but…
You're welcome to use whatever you find.
[Whispers] …Even the doll, should it please you…"