Crown of the Sunken King
Crown of the Sunken King who once ruled this land. The King erected the Eternal Sanctum below the earth to worship the great dragon but the towering bulwark crumbled with the city shortly after the dragon's awakening. But these were events of long ago, and today, no one even remembers the King's name.
Dragon Talon
A terribly worn dragon talon. Legend has it that in the deepest reaches of the Black Gulch, behind a door locked from the inside, is a magnificent city built for a great sleeping dragon. This talon clearly dates to ancient times, but great vitality emanates from it still.
Puzzling Stone Sword
A sword with a segmented blade. When swung, its segments separate and the sword strikes in a whipping slash. Crafted with a rare magnetic stone of remarkable strength only found deep within caves of the Gutter.
Dragon Stone
An extremely solid stone. Used to operate the Eternal Sanctum contraption. The heirloom of a race that discovered a dragon, worshiped its magnificence, and perished by its side.
Eternal Sanctum Key
Key to the inner chamber of the Eternal Sanctum. The Sunken King erected the Eternal Sanctum to shelter Sinh the Dragon. The Sanctum appears to be a solemn temple, but it is filled with devilish creatures that ensure no trespasser shall cause offense.
Soul of Elana Squalid Queen
Soul of Elana, the Squalid Queen, who rests beside the sleeping dragon of the Eternal Sanctum. This child of Dark accompanies the dragon, slowly amassing souls in anticipation of the coming day of vengeance. The wondrous soul of this augur of wrath can be used to acquire numerous souls, or to create something of great worth.
Wrathful Axe
An armament forged from the soul of Elana, child of Dark. Use strong attack to unleash its latent power. When the Abyss dissipated, the things that called it home were fragmented and scattered across the realm. Eventually, these pieces regained form, in ways that hinted at humanity's true nature.
Soul of Sinh the Slumbering Dragon
Soul of Sinh the Dragon, who sleeps in the lowermost depths of this land. The King erected a magnificent city, and the dragon slept soundly. Until Sir Yorgh disturbed it with a single great strike, and the dragon could bear its store of poison no longer. The rain of death toppled the city, but restored the dragon's purity. The wondrous soul of this dragon can be used to acquire numerous souls, or to create something of great worth.
Yorgh's Spear
Spear wielded by Sir Yorgh during his invasion of the Sanctum City. After his defeat of the Sunken King, Sir Yorgh pierced Sinh, the sleeping dragon, with this spear to claim its blood. But Sinh immediately awoke, spewing a poisonous fog that blanketed the city in death, and Sir Yorgh disappeared into the Eternal Sanctum.
Yorgh's Ring
Ring of Sir Yorgh, who sought the blood of a dragon and invaded Shulva. Can deflect spells. When Sir Yorgh faced Sinh, the slumbering dragon, he drew blood with a flash of his steel, but Sinh responded by spewing forth the poison that had long brewed within him, blanketing the city in a miasmic cloud." His ring bears the Drangleic Crest.
Drakeblood Armor
Armor of the Black Drakeblood Knights, who came from a land long forgotten. The Drakeblood Knights, who worshiped the blood of dragons, were led by Sir Yorgh in a siege of the Eternal Sanctum, but sunk into the Sanctum when the sleeping dragon awoke. The red cloth wrapped around their black armor represents the sacred blood of dragons.
Drakeblood Greatsword
Greatsword wielded by the Drakeblood Knights, led by the honorable Sir Yorgh. The insignia chiseled upon its hilt symbolizes dragon's blood. To the Drakeblood Knights, fresh dragon blood was sacrosanct. They believed that by obtaining it, they could achieve a true understanding of life, transcending their own banal existence.
Sanctum Knight Armor
Armor of the sanctum knights. The sanctum knights renounced their own flesh to eternally guard the Sanctum from Sir Yorgh and his Drakeblood Knights.
Sanctum Crossbow
Crossbow wielded by sanctum knights. Strong attack fires dark bolts. These guardian knights were sentenced to eternal stewardship of the Sanctum in a clandestine ritual carried out in the great depths, but today the sanctum receives nary a visitor.
Sanctum Soldier Gauntlet
Gauntlets of the sanctum soldiers. Improves effect of poison weapons. These gauntlets are corroded by the poison of the sleeping dragon, making it difficult to discern their original shape.
Sanctum Mace
A mace wielded by sanctum soldiers. This mace was corrupted by poison when Sinh, the sleeping dragon, awoke. A mere mortal would be asphyxiated by the poison emitted when wielding this mace, but for the noxious sanctum soldiers, this fact matters none.
Sanctum Priestess Tiara
Tiara of the Eternal Sanctum Priestesses. Prevents effects that block spells. This tiara has been warped by poison, adding to its already peculiar design. It is said that the priestesses sang to preserve the dragon's deep slumber, but one wonders if a single phrase of their song ever reached the dragon's ears.
Sanctum Shield
A shield with a curious design. One of the treasures of the Sunken King. A mixture of mystical tree branch and sacred chime iron allows this shield to serve as a catalyst for miracles and sorceries. Most of the miracles and sorceries created in the Sanctum City were lost, but the quality of their armor and shields suggests highly advanced craftsmanship.
Denial
An ancient miracle owed to the cardinal of Shulva. Challenge fate one time when HP reaches 0. Originally intended to grant the dying a few moments for a final farewell.
Focus Souls
An ancient sorcery of Shulva, the Sanctum City. Fires a focused beam of souls. The development of sorceries was stunted in Shulva, as they were considered taboo. Even so, there were some occasional gems created by a group of nameless enthusiasts.
Promised Walk of Peace
A hex created from an ancient miracle of unknown origin. Slows the walking pace of its caster and those in the vicinity. To stand and glare at one another, steaming with ire and wrath, but without making a move. Such is the nature of peace.
Dark Greatsword
Hex adapted from an ancient sorcery. Brandish Dark like a sword. By its nature Dark is normally tranquil, but this hex releases a focused blade of Dark in an uncharacteristic flash of brilliance.
Flower Skirt
Skirt of a nameless troubadour. High durability, despite its appearance. While troubadours can get by on their own through wily use of their arts for the most part, they might still require a generous patron. The stunning arrangement of layered flowers on this skirt is designed to capture the attention of a candidate for the position.
Dragon Charm
A blessed charm Cures poison and greatly restores HP. A rare, ancient charm that is said to be endowed with the power of dragons. it is not clear weather it is man-made creation, or of some other nature." Related Imagery to the Black Gulch – The poison statues in TBG and the petrification statues Shulva are the same design.