No-Man's Wharf


Beyond the ruins of Heide on the northern coast, an isolated cove lies within the shelter of a dark cavern worn into the cliffs by the relentless ocean. Situated along this hidden inlet is No-Man's Wharf, a former naval base constructed by a past kingdom and re-purposed as a prison port during Vendrick's reign. The previous king had used No-Man's Wharf as a staging point for maritime campaigns against the Varangians, a vicious seafaring race hailing from the unexplored continent beyond the Northern ocean. The bloodshed ultimately ended in the Varangians' subjugation and the victorious king set them to task in the Wharf as slave laborers, a plight they continued to suffer even after Vendrick's ascension to the throne.

When the Undead curse began spreading throughout Drangleic, King Vendrick made a series of futile attempts to halt its progress, decreeing that the afflicted be rounded up and imprisoned. The influx of new victims grew until eventually the dungeouns could no longer accomodate them, and the desperate King ordered a warped and contorted sentry to oversee their deportation. The condemned were brought to No-Man's Wharf, loaded onto prison ships, and carried to the forsaken ends of the earth, never to be seen or heard from again. The port has since been abandoned and now lies in shambles, overrun by the opportunistic Varangians who seized upon the chance at freedom offered by Drangleic's descent into chaos.

The foes encountered here are:

  • Hollow Infantry: The precense of common Drangleic Infantry at No Man's Wharf illustrates just how integrated the Varangian have become with the normal forces of the kingdom. The Infantrymen have even adapted tot he favorite combat techniques of the Varangian, such as using fire and oil to eradicate any who would oppose the King.
  • Varangian Sailor: The Varangians were a fierce band of pirates who prowled the seas of Drangleic's northern coastline. They were conquered by a former king who chose to force them into hard labor at No Man's Wharf rather than imprison them. They continue to labor at No Man's Wharf, and still fight with deadly proficiency. Of particular not eis their long-range Sea Bow; it was once used against monsters at sea, but it will now be put to use against you…
  • Dark Stalker: The origin of the Dark Stalkers is shrouded in mystery, but they drop equipment traditionally used by Pyromancers. Could it be possible that those so entranced by the flames have now come to fear it? Or has their intense hatred of the flame led them to hunt those who control it?
  • Stray Dog: Don't let the name fool you; this demonic hound is anything from ordinary. Whether this is the specis' natural state or a result of some darker power is ireelevant; it wants to rip your throat out.
  • Flexile Sentry: This monstrous, contorted sentry was assigned the task of emptying the dungeons of poor, cursed souls. This terrifying lizard-like creature oversees the ferrying of undead into the Lost Bastille. The Bastille is one of your destinations, but will you go as a triumphant warrior, or as an imprisoned hollow?


Title of theory.


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