Rakuyo
Hunter weapon wielded by Lady Maria of the Astral
Clocktower.
A trick sword originated in the same country as the
Cainhurst Chikage, only this sword feeds not off blood, but
instead demands great dexterity.
Lady Maria was fond of this aspect of the Rakuyo, as she
frowned upon blood blades, despite being a distant relative
of the queen.
But one day, she abandoned her beloved Rakuyo, casting it
into a dark well when she could stomach its presence no
longer.
Chikage
Foreign-made weapon wielded by the royal guards who protect Annalise, Queen of the Vilebloods at Cainhurst Castle.
When the intricate, rippled engraving that spans the Chikage's blade is imbrued with blood, the sword sings in scarlet hues.
However, the rite eats away at the wielder's very essence.
Knight's Wig
Adornment prized by the knights of Cainhurst.
Resembles a ponytail of silver hair.
The Cainhurst way is a mix of nostalgia and bombast. They
take great pride even in the blood-stained corpses of beasts
that they leave behind, confident that they will stand as
examples of decadent art.
Knight's Garb
Attire of the knights of Cainhurst.
A regal piece graced by intricate goldwork.
Knight's Gloves
Gloves of the knights of Cainhurst.
A regal piece graced with goldwork on red fabric.
Knight's Trousers/Dress
Attire of the knights of Cainhurst.
A regal piece made with the finest leather.
Astral Clocktower Key
Key to the Astral Clocktower at the top of the Grand
Cathedral.
The caretaker of the tower's numerous patients, known to
them only as Lady Maria, made her home behind the giant
star-interpreting clock.
Balcony Key
Key to the balcony on the first floor of the Research Hall.
Lady Maria of the Astral Clocktower gave this to the patient, Adeline.
Maria had hoped Adeline would find comfort in the faint breeze that carried the scent of flowers from the outside,
but Adeline couldn't fathom her intentions.
Maria Hunter Cap
Among the first hunters, all students of Gehrman, was the
lady hunter Maria. This was her hunter's cap, crafted in
Cainhurst.
Maria is distantly related to the undead queen, but had great
admiration for Gehrman, unaware of his curious mania.
Hunter Hat
One of the standard articles of hunter attire fashioned at the
workshop.
A fine piece of hunter attire that provides stable defense to
anyone facing Yharnam's beastly threat.
Recognized by its withered feathers, this cap is fashioned
after one of the old hunters.
Tear Blood Gem
A blood gem that fortifies weapons and adds various
properties.
Droplet blood gems are special gems that adapt to various
weapons and shapes.
Created from a shining silver doll tear, this blood gem is a
quiet but unfaltering friend that continually restores HP, the
life essence of a hunter. Perhaps the doll's creator had
wished for just such a friend, albeit in vain.
Doll Hat
A discarded doll's hat, likely a spare for dress-up.
A deep love for the doll can be surmised by the fine
craftsmanship of this article, and the care with which it was kept.
It borderlines on mania, and exudes a slight warmth.
Small Hair Ornament
A small, very ordinary hair ornament.
Although it has been lost for quite some time, one can still
see signs of the care with which this tasteful ornament was
once kept.
Its colour would stand most brilliantly against a head of
greyish hair.
Gehrman's Hunter Cap
Hunter attire of Gehrman, the first hunter.
Created before the workshop existed by making adjustments
to everyday clothing, and later became the basis for all
hunter's garb.
The hunter's emphasis on engaging beasts with speed, and
therefore of selecting lightweight attire, no doubt traces back
to Gehrman's own combat style.
Brain Fluid
Greyish amoeba-shaped brain fluid. Wobbles and bounces.
Extracted from a patient whose head expanded until that
was all that they were.
In the early days of the Healing Church, the Great Ones
were linked to the ocean, and so the cerebral patients would
imbibe water, and listen for the howl of the sea.
Brain fluid writhed inside the head, the initial makings of
internal eyes.
Celestial Dial
A celestial dial that functions with the giant Astral Clock in
the Grand Cathedral.
When the dial is held up towards the Astral Clock, the clock
will come to life, and reveal a secret to its curious interloper.
Plain Doll dialogue:
After defeating Lady Maria (The Old Hunters DLC) after reloading the Hunter's Dream twice:
"Good hunter. This may sound strange, but… Have I somehow changed? Moments ago, from some place, perhaps deep within,
I sensed a liberation from heavy shackles. Not that I would know… How passing strange… [chuckle]"
Simon, the Harrowed dialogue:
At the Research Hall lamp:
"Oh, hello. Not a pretty sight, is it?
The true face of the blood-worshipping, beast-purging Healing Church.
But that’s not all.
You seek the secrets field by the Nightmare, do you not?
Then here’s what you must do.
Climb the Astral Clocktower, and kill Maria.
She hides the real secret…"
Research Hall victims dialogue:
"Ah Lady Maria, Lady Maria, please take my hand. Please… help me. Don't let me drown."
"Oh, Lady Maria, save me please. I don't hear anything."
"I have failed… Please, Lady Maria *crying*"
"Lady Maria, I'm a robin, will I ever curl up and become an egg? What say you? Lady Maria, Lady Maria, say something! anything…"