Lore
Lore goes here.
Theories
Title of theory.
Sources
Bloodletter
The demented hunter weapon brandished by Brador, the
Healing Church assassin.
The Bloodletter assumes its true and terrifying form after it
draws upon blood from the inner reaches of one's body and
soul.
This is the only effective means of expelling tainted blood, or
so Brador, isolated in his cell, continued to believe.
Church Pick
One of the old trick weapons of the Healing Church, a
hunting weapon formed from one of the giant picks that
appear in old beast tales.
The Church Pick initially serves as a large sword, but when
transformed, functions as an extended war pick. In spite of
its origins, it is a highly practical weapon.
Kirkhammer
A trick weapon typically used by Healing Church Hunters.
On the one side, an easily handled silver sword.
On the other, a giant obtuse stone weapon, characterized
by a blunt strike and extreme force of impact.
The Church takes a heavy-handed, merciless stance
toward the plague of beasts, an irony not lost upon
the wielders of this most symbolic weapon.
Ludwig's Holy Blade
A trick weapon typically used by Healing Church hunters.
It is said that the silver sword was employed by Ludwig,
the first hunter of the church. When transformed, it
combines with its sheath to form a greatsword.
The Healing Church workshop began with Ludwig, and
departed from old Gherman's techniques to provide
hunters with the means to hunt more terrifying beasts,
and perhaps things still worse.
Tonitrus
A unique trick weapon contrived by Archibald, the infamous
eccentric of the Healing Church workshop.
Striking this peculiar iron morning star flail like a match
generates the same blue sparks that blanket a darkbeast.
Unfortunately, for reasons untold, the hunters of Archibald's
time did not fully take to the device.
Church Cannon
An oversized weapon used by the Healing Church. A type of
cannon that fires with a curved trajectory and creates an
explosion upon impact.
Originally designed for use by brawny men with deteriorated
brains, not for just any ordinary hunter.
But the men lacked the wits to effectively operate firearms,
and the weapon was quietly ushered into permanent storage.
Loch Shield
An artisanal shield crafted with blue glass.
Originally used to safeguard the leader presiding over a
sacred Healing Church ceremony, and later supplied to tomb
prospectors, in particular those exploring the labyrinth of
Isz.
The blue is fashioned after a lake, and the shield greatly
reduces all forms of non-physical damage.
Ludwig's Rifle
A rifle typically used by Healing Church hunters.
It is said that the rifle was employed by Ludwig,
the first hunter of the church. It's long heavy barrel
makes up in range for what it lacks in reload speed.
Ludwig's Rifle exhibits several departures from the
workshop's design, suggesting that the Church
anticipated much larger inhuman beasts.
Repeating Pistol
Repeating pistol typically used by Healing Church hunters.
Crafted with mostly metal parts and exhibiting a complex
design, the repeating pistol fires two shots at once, making it
a ravenous consumer of Quicksilver Bullets.
Should be used sparingly compared to its workshop
counterpart, as the trump card in one's arsenal.
Rosmarinus
A special weapon used by the Choir, high-ranking
members of the Healing Church.
Sprays a cloud of sacred mist, created by using blood-
imbued Quicksilver Bullets as a special medium.
Arias are heard wherever sacred mist is seen,
proving that the mist is a heavenly blessing.
"Oh, fair maiden, why is it that you weep?”
Simon's Bowblade
Church hunter Simon despised firearms, and so the Church workshop
had this specially fashioned to his liking.
The large curved blade serves as a bow when transformed.
But aside from a few close friends,
Simon was scoffed at for his choice of arms,
for who would dare face the beasts with a measly bow?
Radiant Sword Hunter Badge
One of the badges crafted by the Healing Church
The radiant sword indicates the heirs to the will of Ludwig.
These hunters, also known as Holy Blades, are what remains
of an ancient line of heroes that date back to a very early
age of honor and chivalry.
Spark Hunter Badge
Badge crafted in secret by Archibald, the infamous eccentric
of the Healing Church, for his friends.
Archibald was fascinated by the blue sparks that emanate
from the hides of the darkbeasts, and dedicated his life to its
artificial reproduction, in a style of inquiry that, incidentally,
closely followed the methodology of Byrgenwerth.
Sword Hunter Badge
One of the badges crafted by the Healing Church.
The silver sword is a symbol of a Church hunter
Ludwig was the first of many Healing Church hunters to come,
many of whom were clerics.
As it was, clerics transformed into the most hideous beasts.
Cosmic Eye Watcher Badge
Badge of a member of the Choir, elites of the Healing
Church.
The eye signifies the very cosmos
The Choir stumbled upon an epiphany, very suddenly and
quite by accident. Here we stand, feet planted in the earth,
but might the cosmos be very near us, only just above our
heads?
Communion Rune
A secret symbol left by Caryll, runesmith of Byrgenwerth.
Several runes relate to "Blood," including "Communion,"
which raises the maximum number of blood vials
one may carry.
The rune represents the Healing Church and its
ministers. Blood ministration is, of course, the pursuit
of communion.
Corruption Rune
A secret symbol left by Caryll, runesmith of Byrgenwerth.
Several runes contain a nuance of "Blood," including the rune of "Corruption,"
associated with the oath of the corrupt. Pledgers to this oath are Cainhurst
Vilebloods. hunters of blood who find dregs for their Queen in coldblood,
particularly in that of hunters. Yet the corrupt are heretics in the eyes of
the Church, and thus subject to the wrath of the Executioners
Beast's Embrace Rune
After repeated experiments in controlling the scourge of
beasts, the gentle "Embrace" rune was discovered.
When its implementation failed, the "Embrace" became a
forbidden rune, but this knowledge became a foundation of
the Healing Church.
Those who swear this oath take on a ghastly form, and enjoy
accentuated transformation effects, especially while wielding
a beast weapon.
Great Isz Chalice
A chalice that breaks a labyrinth seal.
Great chalices unlock deeper reaches of the labyrinth.
The Great Isz Chalice became the cornerstone of the Choir,
the elite delegation of the Healing Church
It was also the first Great Chalice brought
back to the surface since the time of Byrgenwerth,
and allowed the Choir to have audience with Ebrietas.
Blood of Adeline
Blood taken from Adeline, patient of the research hall.
Restores HP, then continues to rejuvenate HP for some time.
Adeline was originally one of the Blood Saints who received
treatment by the Church to cultivate worthy blood. Adeline's
was one of the few cases that turned out favorably.
Hunter Chief Emblem
A cloth emblem that belonged to the captain of the Church hunters long ago.
Opens the main gate that leads to the round plaza of the Great Cathedral.
The main gate is shut tight on nights of the hunt, and could only be opened from the other side with this emblem. In other words, the captain's return, and this emblem,
determined the end of the hunt.
Choir Bell
Special hunter tool of the Choir, high-ranking members of the church.
Fashioned after a bell that projects an arcane sound across planes of existence.
The sound of this smaller, silver version of the bell does not cross planes,
but grants vigour and healing to all co-operators.
Poison Knife
A knife slathered in poison.
This curved knife is as thin and sharp as surgeon's blade.
Often used for self-defence by special doctors in the Healing
Church.
They say that hunters traditionally avoid the use of poison,
likely because the poison is too slow to act in the heat of the hunt.
Inflicted Organ
Special material used in a Holy Chalice ritual.
Special body parts collected by the Healing Church in
What was this gruesome bait used to lure?
The additional rite Rotted Offering beckons ungodly forces,
normally terrifying things, but also worthy prey for a special
hunt.
Sage's Hair
Special material used in a Holy Chalice ritual.
A body part of a saint, sacrificed by the Healing Church in
their search for Truth.
The additional rite Foetid Offering invigorates the watchers,
making them more treacherous than normal, but also making
them worthy prey for a special hunt.
Sage's Wrist
Special material used in a Holy Chalice ritual.
A body part of a saint, sacrificed by the Healing Church in
their search for Truth.
The additional rite Foetid Offering invigorates the watchers,
making them more treacherous than normal, but also making
them worthy prey for a special hunt.
Yellow Backbone
Special material used in a Holy Chalice ritual.
Special body parts collected by the Healing Church.
What was this gruesome bait used to lure?
The additional rite Rotted Offering beckons ungodly forces,
normally terrifying things, but also worthy prey for a special
hunt.
Blood of Adella
Blood taken from Adella, nun of the Healing Church.
Restores an amount of HP, then continues to gradually
restore HP for a short time.
The Healing Church nuns are chosen for their merit as
vessels for blood, and groomed as Blood Saints.
The mere chance of being treated with their blood lends
legitimacy to the Healing Church and communion.
Blood of Arianna
Blood taken from Arianna, Cathedral Ward woman of
pleasure. The sweet blood of Arianna restores HP, and
temporarily speeds stamina recovery.
A member of the old Healing Church would know that her
blood is similar to precisely what was once forbidden.
Bolt Paper
Coarse Paper that applies bolt to weapons when rubbed.
Invented by Archibald, the infamous eccentric of the
Healing Church workshop. Artificially recreates the
blue sparks that are said to surround darkbeasts.
Unlike the other strange weapons created by Archibald
this one was favored by many hunters, in particular
those who had even once laid eyes on a darkbeast.
Fire Paper
Coarse Paper that applies fire to weapons when rubbed.
A hunter tool found in the Healing Church workshop.
Since the tragedy that struck Old Yharnam, fire has become
a staple in beast hunts, and is thought to cleanse impurity.
Certain types of beasts have an abnormal fear of flame.
Beast Blood Pellet
Large medicinal pellets, supposedly formed of coagulated
beast blood. Banned by the Healing Church due to their
unclear origin. Grants a spurt of beasthood.
Ripping apart the flesh of one's enemies and being rained
upon by their splattering blood invigorates one's sense of
beasthood, feeding strength and euphoric feeling alike.
Blue Elixir
Dubious liquid medicine used in strange experiments
conducted by high ministers of the Healing Church.
A type of anesthetic that numbs the brain.
Hunters, able to retain consciousness by force of will, make
use of a secondary effect of the medicine, which dilutes their
presence while standing still.
Gold Pendant
Pendant of Vicar Amelia. Use to change into a blood gem,
which fortifies weapons.
This pendant, passed down among the vicars who head the
Healing Church, is a reminder of the cautionary adage. To
reveal the adage, touch the altar skull.
Gold Blood Gem
A blood gem that fortifies weapons and adds various
properties.
Most radial blood gems have effects that bear upon physical
attacks, and this golden radial blood gem, kept for
generations within the Church, strengthens attacks against
those afflicted intensely by beasthood.
When clerics began transforming into unspeakable beasts,
the Church needed something to retaliate with.
Brain Fluid
Greyish amoeba-shaped brain fluid. Wobbles and bounces.
Extracted from a patient whose head expanded until that
was all that they were.
In the early days of the Healing Church, the Great Ones
were linked to the ocean, and so the cerebral patients would
imbibe water, and listen for the howl of the sea.
Brain fluid writhed inside the head, the initial makings of
internal eyes.
Eye Pendant
An eye pendant which unlocks the surgery altar.
There are two cathedrals in the Hunter's Dream.
One lies past the River of Blood, and another contains
the private research hall of the Healing Church.
Only chosen members of the Healing Church,
or their lamentable patients can enter the research hall, using this eye.
Laurence's Skull
Skull of Laurence, first vicar of the Healing Church.
In reality he became the first cleric beast, and his human
skull only exists within the Nightmare.
the skull is a symbol of Laurence's past, and what he failed
to protect. He is destined to seek his skull, but even if he
found it, it could never restore his memories.
Orphanage Key
Key to the Orphanage, birthplace of the Choir.
The Orphanage, shadowed by the Grand Cathedral, was a
place of scholarship and experimentation, where young
orphans became potent unseen thinkers for the Healing
Church.
The Choir, that would later split from the Healing Church,
was a creation of the Orphanage.
Upper Cathedral Key
The key to the Upper Cathedral Ward seal.
The upper echelons of the Healing Church are formed by the
School of Mensis, based in the Unseen Village, and the Choir
occupying the Upper Cathedral Ward.
This key brings one a step closer to the Choir.
Isz Root Chalice
Root Chalice that breaks multiple labyrinth seals.
Root Chalices, used in rituals to break old labyrinth seals,
are said to change the labyrinth's form each time.
According to the Choir, the land of Isz lies in contact with the cosmos,
which allowed the Great Ones to function on transcendental planes of thought.
A Call Beyond
One of the secret rites of the Choir.
Long ago, the Healing Church used phantasms to reach a
lofty plane of darkness, but failed to make contact with the
outer reaches of the cosmos.
The rite failed to achieve its intended purpose, but instead
created a small exploding star, now a powerful part of the Choir's arsenal.
At times, failure is the mother of invention.
Empty Phantasm Shell
Empty invertebrate shell that is said to be a familiar of a
Great One. The Healing Church has discovered a great
variety of invertebrates, or phantasms, as they are called.
Shells with slime still harbor arcane power, and can be
rubbed on weapons to imbue them with their strength.
Augur of Ebrietas
Remnant of the eldritch Truth encountered at Byrgenwerth.
Use phantasms, the invertebrates known to be augurs of the
Great Ones, to partially summon abandoned Ebrietas.
The initial encounter marked the start of an inquiry into the
cosmos from within the old labyrinth, and led to the
establishment of the Choir.
Tiny Tonitrus
Tonitrus is a unique weapon crafted by Archibald, the
infamous eccentric of the Healing Church workshop.
This is a similar morning star mace that utilises Quicksilver Bullets.
When struck into the ground, it recreates the blue sparks
that are said to surround the darkbeasts.
Like Archibald's masterpiece, this too is a superb conductor
of the powerful blue sparks.
Black Messenger Hat
Hat that messengers are oddly fond of.
Symbol of the preventative hunters of the Healing Church.
The inhabitants of the stump appear to have an interest in adornment.
Why not let them be happy and revel as babes?
Executioner Garb
Attire worn by the band of executioners commanded by the
martyr Logarius.
Later became the basis for all Church attire, with its heavy
draping of Holy Shawl.
As the great Logarius once said, "Acts of goodness are not
always wise, and acts of evil are not always foolish, but
regardless, we shall always strive to be good.”
Harrowed Hood
Certain Church hunters obfuscate their identities
and slip into the nooks and crannies of the city.
This is the garb that allows these harrowed individuals to go unnoticed.
These hunters are keen to early signs of the scourge,
serving as a first line of defense against its outbreak.
Or perhaps, when the time is ripe, they find signs of the
scourge where there are none.
It just goes to show, the corner beggar is not always who he seems.
Yharnam Hunter Cap
Ludwig, the first hunter of the Healing Church, once
recruited Yharnamites to serve as hunters.
This hunter's attire was made for new recruits, and has
excellent straightforward defense.
But not nearly enough to allow an ordinary man
to stand any real chance against the beasts.
Black Church Hat
Attire of Healing Church Hunters.
Most Healing Church hunters are elementary doctors who
understand the importance of early prevention of the
scourge, achieved by disposing of victims, and even potential
victims, before signs of sickness manifest themselves.
Their black attire is synonymous with fear, and that peculiar
Yharnam madness.
Black Church Garb
Attire of Healing Church Hunters. The Holy Shawl, symbol of
the Healing Church, flutters proudly on their backs.
Most Healing Church hunters are elementary doctors who
understand the importance of early prevention of the
scourge, achieved by disposing of victims, and even potential
victims, before signs of sickness manifest themselves.
Their black attire is synonymous with fear, and that peculiar
Yharnam madness.
Surgical Long Gloves
White surgical gloves. The intricate embroidery weaves a
spell that protects the wearer.
The Church engages in the hunt in a medical capacity.
When a cancer is discovered, one must pinpoint its location,
reach in, and wrench it from the host's bosom.
Tomb Prospector Hood
Attire of tomb prospectors who explore the old labyrinth on
behalf of the Healing Church.
The Healing Church traces its roots to Byrgenwerth, and is
therefore aware of the ruins' true importance.
They contain much more than mere hunter trinkets, indeed,
they hide the very secrets of the old great Ones, sought after
by those with the insight to imagine greatness.
Gascoigne's Cap
Hunter attire worn by Father Gascoigne.
Similar to hunter garb created at the workshop,
only these are tainted by a pungent beastly stench
that eats away at Gascoigne.
"Father" is a title used for clerics in a foreign land,
and there is no such rank in the Healing Church.
Gascoigne's Garb
Hunter attire worn by Father Gascoigne.
The dingy scarf is a Holy Shawl and symbol of
the Healing Church, from which Gascoigne would
eventually part ways.
"Father" is a title used for clerics in a foreign land,
and there is no such rank in the Healing Church.
Blindfold Cap
Attire of the Choir, high-ranking members of the Healing
Church.
Members of the Choir are both the highest-ranking clerics of
the Healing Church, and scholars who continue the work
that began at Byrgenwerth.
The eye covering indicates their debt to the teachings of
Master Willem, even though their paths diverged.
Choir Garb
Attire of the Choir, high-ranking members of the Healing
Church.
Members of the Choir are both the highest-ranking clerics of
the Healing Church, and scholars who continue the work
that began at Byrgenwerth.
Together with the left behind Great One, they look to the
skies, in search of astral signs, that may lead them to the
rediscovery of true greatness.
Madman Hood
Most tomb prospectors, members of the Healing Church
chosen to explore the old labyrinth, are unable to
withstand the weight of the old knowledge, and go mad.
This attire is worn by those lost souls.
Truth oft resembles madness, inaccessible to the
dull of mind. Those who go mad are merely thoughtful
souls who failed to reach any conclusions.
Madman Garb
Most tomb prospectors, members of the Healing Church
chosen to explore the old labyrinth, are unable to
withstand the weight of the old knowledge, and go mad.
This attire is worn by those lost souls.
The appendages draped across them are said to be
a kind of protective charm, or at least, that is
what these lost souls believe with all their hearts.
Student Uniform
Uniform of the students of Byrgenwerth, a bygone institute of
learning. This alternative lacks the thick cape.
This Healing Church has its roots in Byrgenwerth, and
naturally borrows heavily from its uniform design.
The focus not on knowledge, or thought, but on pure
pretension would surely bring Master Willem to despair, if
only he knew.
Brador's Testimony
The scalp of a horrid Cleric Beast, indicating that hunter Brador,
a Healing Church assassin, had killed a compatriot.
Afterward, he wore his ally's own scalp, and hid himself away,
deep below in a cell. The Church provided him with a single,
soundless bell of death to ensure their secrets would be kept.
Alfred, Hunter of Vilebloods dialogue:
Select "Talk about the Healing Church:
“As you know, the Healing Church is the fountainhead of blood healing.
Well, I'm a simple hunter, quite unfamiliar with the ins and outs of the institution.
I have heard that the holy medium of blood healing is venerated in the main cathedral.
And that councilors of the old church reside in the high stratum of the Cathedral Ward.
If you seek blood healing, and the church is willing, you should pay them a visit.”
Select "Talk about Byrgenwerth”:
“Byrgenwerth is an old place of learning.
The tomb of the gods, carved out below Yharnam, should be familiar to every hunter.
Well, once a group of young Byrgenwerth scholars discovered a holy medium deep within the tomb.
This led to the founding of the Healing Church, and the establishment of blood healing.
In this sense, everything sacred in Yharnam can be traced back to Byrgenwerth.
But today, the college lies deep within a tangled wood, abandoned and decrepit.
And furthermore, the Healing Church has declared Byrgenwerth forbidden ground.
It's unclear how many of its scholars remain alive…
…but only they know the password that allows passage through the gate.”
Talk about Corrupted Vilebloods first time:
“Ah-hah! There’s something I want to tell you.
A bit of a wisdom from the eminent Master Logarius.
Once, a scholar betrayed his fellows at Byrgenwerth
and brought forbidden blood back with him to Cainhurst Castle.
It was there that the first of the inhuman Vilebloods was born,
The Vilebloods are fiendish creatures who threaten the purity of the Church’s blood healing.
The rule of the Vilebloods is still alive today, and so to honor my Master’s wishes,
I search for the path to Cainhurst Castle.”
Annalise, Queen of the Vilebloods dialogue:
While kneeling:
“Visitor… Moon-scented hunter…
I am Annalise, Queen of Castle Cainhurst.
Ruler of the Vilebloods, and sworn enemy of the church.
Yet, Our people are murdered, and
We are prisoner to this wretched mask.
What is it thou’rt in search of?”
Swear Oath to the Vilebloods:
“Well, well… An odd hunter thou art indeed…
We’ve tired of these piteous nights…
Share in Our plight, and take oath against the church.
If thou wouldst this path walk…
…I prithee partake of my rotted blood.”
Plain Doll dialogue:
Talk during mid-game:
"Hunters have told me about the church.
About the gods, and their love.
But… do the gods love their creations?
I am a doll, created by you humans.
Would you ever think to love me?
Of course… I do love you.
Isn't that how you've made me?"
Gehrman, the First Hunter’s dialogue:
After defeating the Blood-starved Beast and recovering the Pthumeru Chalice:
"The Healing Church, and the Blood Ministers who belong to it…
were once guardians of the hunters, in the times of the hunter…Ludwig.
They worked, and forged weapons, in their unique workshop.
Today, most ministers don't recall the hunters.
And so, heed the message of your forebears. Ascend to Oedon Chapel."
Adella, Nun of the Healing Church dialogue:
Upon entering the room and standing on the stair case, the young woman can be heard saying:
"Please, Leave me be…
Don't Take me… Please…
Oh, please, dear gods."
"Oh, merciful gods, help me…"
In the name of the Healing Church,
cleanse us of this horrible dream…"
While telling her about a safe place:
“Ahh, by your garb… the Healing Church…
You've come to save me…Ahh!
Thank you, dear saint!
I have no words to express my relief…
You could take this, at least.
(gives Madman's Knowledge)
It's sure to please an upstanding member of the church like you.
Ahh, thank you so much. Dear gods…
Thank you so much.
I was seized on the street by a hulking brute in the Cathedral Ward and locked up here.
There were many others, but they've been taken away…
And I've heard moans, echoes in the distance, ever since…
So, the hunt is on tonight?
Then the streets are perilous… And every door will be shut tight…
Perhaps it isn't my place to ask, but…
Do you know somewhere that might take me in?
Oh, thank you so much.
I'll set out as soon as I can.
I pray for success on your hunt.
Kind hunter.”
Talk in the Cathedral Ward:
“Oh, brave hunter, you are alive.
Thank you very much.
The town is in disarray, but there are still people here.
Together, we await the help of the Healing Church.
I cannot begin to express my gratitude to you.
The only thing I can offer… Is my own lowly blood.
If it would suffice…
(Refuse) Forgive me, I… I should have known better. What would a brave hunter do with lowly blood like mine? Please, forget I even asked.
(Receive) Yes, of course. Come in close… Now, take my blood…”
Gilbert dialogue:
Upon speaking with him (Second time):
"Paleblood, you say? Hmm… Never heard of it.
But if it's blood you're interested in, you should try the Healing Church.
The church controls all knowledge on blood ministration, and all varieties of blood.
Across the valley to the East of Yharnam lies the town of the Healing Church,
known as the Cathedral Ward.
And deep within the Cathedral Ward is the old grand cathedral.
…the birthplace of the Healing Church's special blood, or so they say. *coughs*
Yharnamites don't share much with outsiders.
Normally, they wouldn't let you near this place, but…
The hunt is on tonight. This might be your chance…"
Home Dwellers dialogue:
Timezone: Day / Evening
Male Cathedral Ward Foggy Alley (Left) next to Grand Cathedral Plaza:
“Heh heh… Praise! Praise the whole damn church!
And best of luck hunting! Best luck of all… Heh heh heh…”
Female Cathedral Ward Foggy Alley (Right) next to Grand Cathedral Plaza:
“Ohh, we've the deepest gratitude. For the church, and all they do for us.
The deepest, widest gratitude, yes… Heh heh, yes…”
Timezone: Night:
Female Cathedral Ward Foggy Alley (Right) next to Grand Cathedral Plaza:
“My baby! My precious little baby!
Stay away… Stay away from us…”
Simon, the Harrowed dialogue:
At the Research Hall lamp:
“Oh, hello. Not a pretty sight, is it?
The true face of the blood-worshipping, beast-purging Healing Church.
But that’s not all.
You seek the secrets field by the Nightmare, do you not?
Then here’s what you must do.
Climb the Astral Clocktower, and kill Maria.
She hides the real secret…”
Brador, Church Assassin dialogue:
Speak through cell door after obtaining Underground Cell Inner Chamber Key
"Do you hear this?
Fear the bell's toll.
For only death awaits prying eyes,
and the Church assassins are never far behind.
[laughs]"
Old Hunter Yamamura dialogue:
"Shrouded by night, but with steady stride.
Colored by blood, but always clear of mind.
Proud hunter of the church.
Beasts are a curse, and a curse is a shackle.
Only ye are the true blades of the church."
Ludwig, the Accursed/Holy Blade dialogue:
Dialogue after defeating Ludwig while wearing Church Hunter attire:
"Good Hunter of the Church,
Have you seen the light?
Are my Church Hunters the honorable spartans I hoped they would be?”
(Answer yes):
“Ah, good…that is a relief.
To know I did not suffer such denigration for nothing.
Thank you kindly. Now I may sleep in peace.
Even in this darkest of nights, I see…the moonlight…"
(Answer no):
“Oh, my.
Just as I feared.
Then a beast-possessed degenerate was I, as my detractors made eminently clear
Does the nightmare never end?!"
Vicar Amelia Dialogue:
"Seek the old blood.
Let us pray… to partake in communion.
Let us partake in communion… and feast upon the old blood.
Our thirst for blood satiates us, soothes our fears.
Seek the old blood… but beware the frailty of men.
Their wills are week, minds young.
The foul beasts will dangle nectar and lure the meek into the depths.
Remain wary of the frailty of men.
Their wills are weak, minds young.
Were it not for fear, death would go unlamented."
In the Hunter's Nightmare:
"But beware the frailty of men, their wills are weak, minds young.
The foul beasts will dangle nectar and lure the meek into the depths.
Oh remain wary of the frailty of men.
Their wills are weak, minds young.
Were it not for fear, death would go unlamented."
Central Yharnam Lore Notes:
Location: Within the Dark House near the gate shortcut to Central Yharnam lamp. First accessed from the Great Bridge. Note is on a first floor shelf near the enemy in the wheelchair:
"When The Hunt began, the Healing Church left us,
blocking the great bridge to Cathedral Ward,
as Old Yharnam burned to the ground that moonlit night."
Cathedral Ward Lore Notes:
Location: Found on top of the tower where you need to drop down to be able to open the second gate:
"A watchman of Byrgenwerth guards the gate with a password, the sacred adage of the Grand Cathedral."
Location: The note is on the right side near some candles before you ascend the steps inside the Grand Cathedral in Cathedral Ward:
"Heir to the ritual of blood, purveyor of ministration. Place your hand on the altar's sacred covering, and inscribe Master Laurence's adage upon your flesh."
Location: Found on the outside of the workshop building while ascending to Upper Cathedral Ward:
"The sky and the cosmos are one. - The Choir."
Old Yharnam Lore Notes:
Location: Up the stairs from the Bell Chime Maiden Spawn, near the Charred Hunter Set:
"The red moon hangs low, and beasts rule the streets. Are we left no other choice, than to burn it all to cinders?"
Yahar'gul, Unseen Village Lore Note:
Location: In a jail cell behind the first Chime Maiden you encounter after the Yahar'gul lantern:
"The Mensis ritual must be stopped, lest we all become beasts."
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