Waragai: I really like Ornstein and Smough.
Miyazaki: Those were both Mr. Nakamura's designs. I personally really like Smough's armour.
Nakamura: He was the first thing I designed.
Miyazaki: Smough came form the initial concept stages, while Ornstein was introduced much later. I remember the Channeller's design was put forward around the same time as Smough's and we all took to referring to them as the four knights; Knights C and D, if I remember correctly. I hoped that by doing this, it would ensure that Knights A and B were implemented.
In the end they never were, the four knights disappeared and the design work for knights A and B was transferred to other characters like Ornstein and Artorias. The Channeller was given a different role, so that left Smough. I'm extremely fond of the design so I wanted to do something special, turn him from one of four knights into something almost… heretical.
I'm sure made the designers and programmers really angry because I forced them to make his armour equippable.
Otsuka: You really were fond of him, weren't you?
Miyazaki: He offers a substantial challenge for the player, too, doesn't he?
Otsuka: I thought the strongest boss in the game was probably the Capra Demon.
Waragai: For me it's undoubtedly the fight with Ornstein.
Miyazaki: There's something unnatural about Smough's armour, it doesn't look like something that would have been created by a normal, sane person, I think that's what I like about it. There was a rumour that we were hunting players who bought the game early. I wasn't us, but whoever it was, they were wearing Smough's armour and I remember thinking how fitting it was.
Nakamura: We talked at length about [Ornstein's Spear], and about how you could pierce through the tough dragon scales.
Miyazaki: There's only so much you can do with a spear, so it can be difficult to design, but once we hit upon the idea of using your body weight, the design emerged pretty quickly.
Nakamura: Yes, the shape of the weapon was based entirely around the idea of stabbing the dragon, and then using all your body's weight to force the spear deeper.
Miyazaki: I like the dragon weapons, especially the Drake Sword and the Moonlight Greatsword, I'm really happy with the way they turned out.
Hataysuma: I'm pretty sure I designed one of those…
Miyazaki: Ah yes, one of the early designs. I thought the Dragonslayer Greatbow looked great and once we added the animation it really came together.