Dark Souls 1 Design Works interview conducted by Famitsu's Kadoman Otsuka featuring the director Hidetaka Miyazaki and a number of artists who worked on the game: Hiroshi Nakamura, Masanori Waragai, Daisuke Satake and Mai Hatsuyama.
In this interview, Miyazaki answers questions posed by fans on Twitter as well as about the game itself.
The first part of the interview is not translated, it entails Miyazaki greeting the hosts and apologising for network problems in-game.
Director Hidetaka Miyazaki interview by Sid Shuman (Senior Manager, Social Media, SIEA) on 04th February, 2011.
At the time of the interview, Dark Souls was still in development and was formally revealed only a few days earlier. Most questions are related to the new game Dark Souls, to Miyazaki's favourite features and games he's most excited to play in 2011.
In this quick email Q&A, Hidetaka Miyazaki talks about some of his plans for that world, and drops a few hints on what kind of new weapons and online features fans can expect for the sequel.